Alexei SP
| Alexei - Snowstride | Stars | Tier: 0 Ascension:❌ | Rationale |
![]() | Can Stop | ⭐⭐⭐or ⭐⭐⭐⭐ | 3* 50% HP Can stay in bear form for 2 turns Gains 1 stack of [Gore Drinker] up to 3 stacks. 1+ movement while in bear from 4* 50% HP Gives him Anti-freeze and Blocks [Disarm debuff] and 1 more stack of Gains 2 stack of [Gore Drinker] up to 3 stacks If your looking to stop for whatever reason 4* would be best. |
| Recommended | ⭐⭐⭐⭐⭐ | 5* 60% HP Lets him have up to 4 stacks of [Gore Drinker] which would be a free 20% DMG buff and lifesteal When turning into a bear form will now dispel all debuffs. |
| Role/Faction | ![]() ![]() ![]() AOE/ST Counter Bulky/Debuffer/Utility DPS |
| Reasoning | SP Alexei offers the highest ceiling for AoE physical DPS we have to date. The traditional weakness of counter units has been the very limited range and need for survivability, but SP Alexei offers effective answers to address them. While he retains the brief immortality on suffering fatal damage that his OG form is known for, he is given a substantial free amount of HP natively in his kit in order to actually survive hits, deliberately making his “immortality” gimmick both optional and an emergency lifeline as he is able to tank and heal back some of the hardest hits that are not designed to be one shots. His kit is also designed to enable the player to decide how much he leans into counters opposed to manual damage, as well as how much uptime on his bear form that he wants in exchange for power. Thankfully, in a standard usage setup, even at 1 star, SP Alexei can maintain bear form for up to 5 turns in a row by a specific combination of skills. His counters also possess the largest coverage and his standard counter oriented builds are extremely self sufficient. Unfortunately however, the ceiling on his manual burst is limited by requiring field objects such as boxes to throw, clearly suggesting a pairing with the support Ulya who comes in a later banner. Overall, he is a very reliable dps in the same vein as camelot ; the sort of unit you can throw into the majority of team comps and know he will do well. His immortality can be an effective gimmick in dealing with harder content stages as well, so it is recommended to pick him up |
| Strengths | Weaknesses |
| Can have up to 3 turns of resolve while having lifesteal, a massive hp pool and very high dps via counters or on turn dmg. Can have up to 6 AOE counters 6 ST counters each dealing 100% mod ( as they are counted separately and depending on support and build) Can throw objects, teammates and mobs. Self-sufficient ATK boost (via passives) / dmg boost (gore drinker) / debuffs ( dmg 2 down and Vul 2) and innate AP 40% on all hits. Also while in bear form he gains 20% more dmg & +1 movement. Anti freeze/Anti disarm/ and can self dispel all debuffs while going Bear mode Super comfy and the best phy aoe unit to date. Unique 2x final damage multiplier while in Rage Mode. Can have super wide AOE coverage via a skill that extends his AOE coverage using objects (barricades etc.) Can have Up to 3+ turns of unlimited resolve. | Can’t be in bear mode indefinitely with all build variations or outside help from Act Again. Really generic reaction compared to other modern units. |
| Skills | Reasoning | |
| Rank 11 | Portable Frostbite Vial | The ice version of [Burning Grenade] with 1 stack of frostbite DOT Added and ice tile making. |
| Rank 9 | ![]() Hurl Slam (niche) | Top Skill - 5 tile ranged ST that will be one of his main sources of counters after his AOE count is up. Bottom Skill - Only good with rage build. |
| Rank 7 | ![]() Primal Warth Unyielding stand (niche) | Top Skill - Force kills him and deals 100% turns to 180% if you have [Primal Charge] stacks deals aoe dmg in a 3x3 in front of him. This skill is mainly to proc his [Trait resolve] so he can extend his bear form for 5 turns. Bottom Skill - This skill grants alex 3 turns of resolve and also lets him replenish his trait resources every 7 turns. |
| Rank 5 | ![]() Vitalization Strength Activation | Any Reaction will work really Top Skill - Will give him more HP% Bottom Skill - DMG 2 for solo runs will be better than other reactions. |
| Rank 3 | ![]() Ripple Effect (niche) Lone Blade | Top Skill- Start of battle gains +1 [Primal Charge] and [Ripple effect] [ Ripple effect ] effect - recovers 1 nrg in bear form at the end of turn every [Earthshatter] skill proc whether its counter or in turn will produce a shock wave on objects extending the range of his aoe. [Note- if you already hit the target with [Earthshatter] it will not attack the same foe 2 times. This skill is just a range extender using objects.] Bottom Skill - Unlocks [Winter’s Farewell] Which deals 100% st dmg when the item/person hits them while causing knock back and 50% aoe in 2x2 aoe around the thrown object or person. Will Act again if he throws an item one time per turn. This skill also boosts his ATK by 10% to up 40% based on how many enemies are hit within his (40% when attacking 1 mob and decreasing depending on how many mobs are Hit by 10% to 10% base.) |
| Rank 1 | ![]() Berserkers Creed Blood Fever (castalia) | Top Skill- Boost off-turn ATK stat by 50%(at 5 stars) 40% otherwise and increase counters by +2. also has full [Gore Drinker] uptime while using this skill and countering or attacking. Bottom Skill- When actively attacking, boost ATK by 20% and boost Basic ATK by 20%. While in [Howl of Rage] gains 2x final dmg mod but at the cost of no more counters. |
| Base Skill & Trait Skill | Brutebear’s Might | 100% aoe instant jump in a 3x3. while having [Primal Charge] stacks deal an additional 50% (3cd) |
| Loadout | Skills | Notes |
| Comfy maxing resolve usage | ![]() | 2 turns of resolve and 6 turns of bear mode for the first reset (7 turns) not the highest dmg build but comfy for counter set up. (Pretty good for pre 3 stars) |
| Good for Shorter Fights 5 Turns | ![]() | High dps while having access to both ST/AOE build with throwing items, off turn counters, and on turn aoe. |
| Max AOE/ST DMG (no counters with rage) | ![]() | Max on-turn dps build. If you're using (act again) you could safely [Howl of Rage] forever by getting out of form before ending your turn. Lets you throw items and do your aoe. |
| Using objects to widen your coverage range. | ![]() ![]() Can replace for if you want a more off-turn set up while this way is more niche its an option. | Super helpful if you're looking to nuke the whole map in a very unique way using objects on the map. This isn't the most practical build until you make it practical using units who can make items like ulya edda sp Inna ETC. |
SP Skill Useless, don't even worry about it. | ![]() |
| Weapons | ||||
| Best⭐ | Pathcleaver | Gives crit/crit dmg/atk. Beats all axes in the game. | ||
| Best | Dragon Rise | + 1 counter and more lifesteal plus boost phy DMG up 30%. best if you're planning to use up all of his counters. | ||
| Optional 1 | Darkfire Axe | Works best with SOJ better than all free options if you have it maxed it’s best use case is on his on turn build. | ||
| Optional 2 | Tuning | Best free option for him as it works with all his builds and modes with no restrictions | ||
| Situational | Gale Sword | Still loses compared to his sig but not the worse option if you have it maxed for his on turn build . | ||
| Trinket | ||||
| Best | ![]() SoJ/Hourglass etc | Any Stat stick works best for a pure aoe / counter set up | ||
| Best | Crystal | Should be better than any stat stick for his pure counter build | ||
| Best | Fafnir the Scarlet Armor | +1 movement and free stats. he’s able dispel all the debuffs when going bear at 5 stars | ||
| Optional 1 | Cooling Power | Free Healblock if you don't get his signature. | ||
| Optional 2 | Fancy Hat | Good for [Passive block] if you're looking for a comfy way to bypass that. | ||
| Tarots | ||||
| Best | Magician | For max aoe output use this | ||
| Optional 1 | Justice | Not better then magician but good enough if you looking for another option | ||
| Optional 2 | Devil | Only good if you want to max out his bulk and also great for mob filled maps | ||
| Optional 3 | Tower | Pretty cope only use if you have no choice | ||
| Engraving | ||||
| Best | ![]() | Best dmg booster | ||
| Optional | ![]() | use if you see fit | ||
| Ascension Materials | ||||||
![]() | ![]() | Get it to lvl 3 | ||||
| Astral Equipment | ||||
![]() | Physical attack increases by 6,8,8% Crit rate added at 3* , 4% CritDMG added 4 *, boost all of them to 8% to all of them at 5 * Immune to [× receiving healing]. When having [Reslove] or immunity to [× Reslove], additionally gain 1 attribute bonus provided by this weapon. When fighting enemies with [Primal Ward] or [Ward Broken], gain an additional attribute bonus provided by this weapon and become immune to [▼ receiving healing]. | |||
| Unit/Skill/Buff Interactions | ||
| Date | Comments/Retrospection/Examination |









































