Finn

FinnStarsTier: 1                    Ascension:❌Rationale
Can Stop⭐or⭐⭐⭐1* At the start of battle, summons [Ice Fang] . When it is defeated, it is automatically summoned again at the start of the 2nd turn. Can occur at most once per battle. Possesses [Keen Rye] and [Oath-Bound Reslove] . At the end of the turn, if on a [Frozen] terrain tile, recover 1 energy point. Adds % of own physical defense to physical attack. At the start of battle, recovers 1 energy point. [Keen Rye] & [Oath-Bound Resolve] Bypass invisibility and turns it off & Resolve with a full heal and aoe atk 3 debuff. Functional but lacking nrg at 1star without support.
Recommended⭐⭐⭐⭐⭐3*d Starts with 2 nrg at start of battle and regens 1 nrg once his trap is triggered once per turn. Plus more dmg. 5* Regens 1 nrg once a trap triggered up to twice per turn. Plus 20% more piercing dmg. If you have a free slot to go for 5 i would
Role/FactionPiercing DPS Trapper/Defensive Debuffer/Board Manipulation
ReasoningFinn is a burst/debuff trap specialist with a wolf summon that aids in setting up traps and triggering them from afar. The wolf is a fully independent unit and has its own abilities, such as the ability to put down more traps, trigger traps in an area, and swap with Finn when he is attacked. The traps created by Finn are triggered simply by being walked over, by friend or foe or when the wolf uses a certain ability, and deal area damage and can overlap to deal solid damage. However his ability to create a minefield of traps can only be used every other turn due to a forced cooldown and on off turns and has a demanding NRG usage. It is recommended to have a higher star Crimson Quill(Yserindes Sig) and his own sig to sustain costs. His value in harder content is yet unknown, but he is unique and his ability to apply low risk crowd control and farm TP expands an account’s options
StrengthsWeaknesses
Can Interrupt/Immobilize mobs (freeze them in place) with [Deep chill] Finn has long range + his wolf has super High Mobility on all fronts Great Defensive debuffs ( lowering dmg and crit etc ) and good compression between the both of them Good TP farmer up to 40 Good Piercing Ceiling/Gain's 10% final dmg increase instead of the 40% AP other Luccian have. Has a good doggo pet and fully controllable Can remove invisibility and bypass itSkill slots are competitive lots of other skills he would like but just cant run them. Pretty high investment needed before hitting true potential ( Crimson Quill & 3 stars+ & his sig ) for best experience on all builds. Built-in 1 turn debuff on ULT means he cant spam it back to back. Selective skill [Pack and Pick] only has 1 use per turn if you don't slot rank 11 right. but even with that slotted its 2  traps every other turn due to cooldown on the passive itself. (disturbs his skill rotation without ultimate) Wolf wants nrg support of some kind to spam trap skill per turn.
SkillsReasoning
Rank 11Nothing wasted[Instant] — Select a target tile and remove all [Triggers] and [Special Terrain Effects] within 2 tiles. Upon removal, recover 1 Energy. [Sub-Passive] Effect: At the start of a turn, gain [Trap Reserve], triggered once every 2 turns. [Trap Reserve] After using the skill [Field of Frostspikes], you can move 2 additional tiles. The skill [Watch Your Step] gains 1 additional use per turn. After using the corresponding skill, this effect is removed.
Rank 9See you offDeals Piercing damage equal to 70% of ATK, knocks back 1 tile, and converts the tile to [Frozen]. If the target is a [Frost Spike] or [Exploding Earth Spikes], trigger it immediately. This basic can also target your teammates.
Rank 7Field of Frostspikes Extra Kick (castalia)Top Skill- Select a target tile and place a [Frost Spike] (if not an [Empty Tile], placed randomly), then place [Frost Spike] in front of 2 random enemies within 2 tiles of the target (if there are fewer targets than uses, remaining placements are random), and convert terrain tiles in range to [Frozen]. After using this skill, gain [Preparation] for 1 turn. [Preparation] (Cant use the skill back to back). Cost 5 nrg. Bottom Skill- [Frost Spike] placed by self and [Wolf] become [Exploding Earth Spikes]. After the change: no longer interrupts enemy actions or applies [Deep Chill] or [ATK -3], but the area of effect expands to 3 tiles around self, and the damage multiplier is increased by 30%. Against enemies on [Designated Terrain], Piercing damage is increased by 20%. After being attacked, afflicts [Deep Chill] (1 turn). [Deep Chill] Each stack reduces Critical Rate by 10%. Upon reaching 3 stacks, all stacks are consumed and the target is afflicted with [Ice Coffin] for 1 turn.
Rank 5Loner’s InstinctReduces damage taken by self and [Wolf] by 30%. When there are no allies within 2 tiles, damage taken is further reduced by 20%. [Wolf] have [Unyielding]: when triggered, they recover 100% HP and gain [Invisibility] (lasts 1 turn) and [Damage res 3] (lasts 2 turns).
Rank 3Spice TossMake [Spice] in a 3x3 cube applies piercing vul 2 on all targets within the aoe. 3cd [Spice] permeates the air. When a character stays, there's a 100% chance to [dodge] Ranged Single-target Attacks. When Spice takes [AoE DMG], it's destroyed and deals DMG equal to 60% of HP.
Rank 1Tag In, IcefangSwap with the wolf summon gains both allies [Deflection] and [Dmg res lvl 3] Heals and dispels 2 debuffs. If Finn uses it on himself, let him move 3 more tiles after use. 3cd move.
Base SkillPack and PickOn the house Deals 10% of the target hp in a 2x2 aoe. Makes ice tiles where it lands. Watch your step Can make up to 2 [Frost Spike] and one trap every subsequent turn after.
SummonTrait - Ignores the effects of [Frozen] terrain. Has [Out of Focus], [Jump], and [Climb], and can traverse allies, enemies, neutral characters, and objects. Possesses the effect [Wardpiercer Frostlands]. When [Finn] is within 4 tiles of the unit, performs [assisting cover] on him, triggering at most 2 times per turn. Defense increased by 30%, movement increased by 2 tiles. Has an aura: all enemies within 3 tiles of the unit receive [Pierce Vulnerability 1]. When [Trigger Object] is activated, grants [Finn] [Attack 2] for 2 turns.Triggers all [Deep Chill] around the wolf in a 3x3 area Swap with an ally. 3 cd Place a [Frost Spike] in a 1x1 range. Cost 3 nrg Basic Attack 1 tile knocks back.
LoadoutSkillsNotes
Comfy Interrupt set upSafe build to play at all star levels/investment.
Max turn to turn dps(Best played with high investment) (wants 5 stars Crimson Quill and 3 stars. )
Weapons
BestVigil+1 max range and best stat stick over all options. (not many options to start with anyways)
Most Universal optionLongbow of martyrsFree P-Atk%
Trinket
Optional 1Fafnir the Scarlet ArmorSoJ/Hourglass/Pouch of Plenty etcAny stat stick works.
Best⭐Crimson QuillGives nrg back on trap placement which will Improve his rotations.
Tarots
BestDeathDeath is good for when you cant kill enough mobs
Best ⭐DevilOnly good if you want to max out his bulk/def conversion and also great for mob filled maps.
Optional 1FortuneGood for nrg regen.
Engraving
BestMax stats.
Best⭐Helps regen nrg.
Ascension Materials
Take lvl 1
Astral Equipment
At the start of the action, gain [Max Range 1] for 1 turn. Physical attack increased by [2,4,6,8,10%] , defense increased by [4,8,12,16,20%]. When attacking a target with [Nature's Guard] or [Guardian's Invalidation], Physical attack is increased by an additional [3,6,9 12,15%]. After placing a [trigger], piercing damage is increased by [6,12,18 24,30%] , and the effect lasts until the start of the next turn.
Unit/Skill/Buff Interactions
Any jump or teleportation skill used by the Unit within their turn if they step on his trap it will trigger two times ( not including yen since she doesn't work ) Might be a bug, might not let me see if it gets patched. (5/28/26) got patched
DateComments/Retrospection/Examination