"N" Units

SP-NungalStarsTier: 1.5 (T1.5 in Faction) Ascension: ✔️RationaleFAQ
Can Stop⭐ ⭐ ⭐Functional at 1 star but 3S is a good breakpoint as it reduces the cooldown of her [Gun Shadow] spawnShould I pull? : Low priority despite being a solid unit because she requires another unit for full value and still does not have top tier performance in any specific role. Also wants 5 stars. What content is SP-Nungal good in? : Stages that require AoE + survivability, and a need to hold down an area. Any environment SP maitha can be utilized with [Act Again] will also benefit Nungal. Nungal is also fairly good in the coming Luccia content (6 months from now for global), but otherwise is good for generic content Do I need her with SP Maitha? : In the most strict sense, no if you have her 5S and/or run other SoC enablers like Inanna or Beryl, but ultimately you should pair with SP-Maitha Does she have good Auto/A.I? : Yes, as she has no manual support skills, she prioritizes offense
Recommended⭐⭐⭐⭐⭐Gets access to [Potential Burst] and lowers her own cd by 1 every turn for a smoother rotation.

Page last edited 2/5/2026

Role/FactionMagic AoE/ST DPS
ReasoningSP-Nungal is the ST spearhead of the Soc faction. While her base kit is only capable of decent AoE, through [Coordinated Response] from her "Swift Strike" skill, she can output an additional 100-200% DMG to a ST every turn, resulting in potentially 440% ST, which is likely the highest magic ST we have access to on a every turn basis. But getting the second response proc will require [Act Again] on SP Maitha and this cant be provided every turn, making subsequent turns do more so around 300-340%. It should also be mentioned that her base attack is pretty low and you need consistent NRG sustain every turn to meet her 3 NRG demand. Overall when considering her individual performance, it is far too mediocre as most other magic AoE dealers like SP Samantha and Marcille can deal far more damage in a larger AoE and ST and has better NRG independence.
Post AscensionNungal sp performance under the perfect SOC command spam team is now more realistic, as they upped her cap on responses leading to a more consistent turn to turn output. She got a bit more self-sustain with the dispel and some more buffs but that's it still the same old Nungal. 7/6/26
StrengthsWeaknesses
Can equip a ST focused [Coordinated Response] skill that deals 100% dmg and can be triggered twice per round and not cost any NRG upon triggering. This can result in a total of around 400%-440% dmg against a ST in a single turn Can trigger the [Coordinated Response] of other units with her AoE ult Strong anti-melee reaction that preempts and interrupts the enemy, then teleports to the nearest [Gun Shadow] or Ally Can self buff with Crit2 + Potential Burst(4S), as well as debuff an enemy with -MDef.2-3. Great at AoE debuffing with -DMG2 and [Disarm] and gains [Onslaught] every use of her ult, which is 30% DR and [Resolve]. She self buffs with Atk2 with SoC teamHas no innate NRG sustain, resulting in having no NRG after the first turn without a NRG battery Requires 5 stars to spam her AoE skill or the use of banner, otherwise she can only use it every other turn. Has subpar output for a newer unit without [Coordinated Responses] Trait debuff only applies on a single enemy within 6 tiles
SkillsReasoning
Rank 11Frontline ActionBoth are relatively mediocre passive skills that won't be taken in most cases, but “Frontline Action” probably has more potential value for speed and DR
Rank 9Silencing Attack Or Sealing AttackEither basic works. One seals active skills, and the other passive skills against [Injured] enemies.
Rank 7Mobile Guerrilla(castalia) Break into enemy lines and take the lead“Mobile Guerrilla” is a decent passive that allows you to move again after attacking and grants the use of the skill [Guerrilla] when your turn ends, which lets you choose a nearby [Gun Shadow] and teleport to it. It also spawns a [Gun Shadow] at the start of your turn if you have less than 4 on the field. This comes with a [Coordinated Response] where she gains [Speed3],[Move1],[Atk2] for 1 turn. “Break into enemy lines“ is her primary AoE skill that deals 100% AoE or 160% ST and also disarms all enemies hit and applies -DMG2. It also grabs all the [Gun Shadow] within 3 range of the center point of the skill use upon landing, activating the effects. This is notably a “[Cooperative Command” skill
Rank 5Flash of Light(Preferred) Or Smart and Heroic Posture“Flash of Light” provides 10% DR, and when attacked by an enemy within 1 tile at SP Nungal’s Front or Side, preempts them and interrupts their turn like Estra’s reaction, as well as dealing 50% damage and then teleporting her to either her nearest [Gun Shadow] or if there is none, the friendly unit within 2-6 tiles. 2 Turn CD “Posture” provides 50% AoE DR and grants 1 [Dodge] on a 2 turn cooldown Each reaction has it’s own merits, however it is recommended to take “Flash of Light”
Rank 3Battle FeverBattle Fever is better because it provides up to 40% DR, however neither are normally equipped
Rank 1Sharp Gun Attack Swift Strike(castalia if you have SP Maitha)Sharp Gun Attack is recommended for general use as it is an [Instant] skill that can generate a [Gun Shadow] every 3 turns Swift Strike applies 100% AoE damage in a straight line and applies -[DMG2] and -[M.Def3], but notably has a [Coordinated Response] that activates the skill on the nearest enemy within 3 tiles, triggered up to twice a turn at no cost. This enables her ST potential when paired with SP Maitha. Not worth using without her though
LoadoutSkillsNotes
GeneralHigh Mobility AoE. Recommended with Army-Breaking Spear. Spammable at 5S or with ABS + Resonance reset
STMaximizes DPS on ST when paired with SP-Maitha and applies M.DEF down
With Maitha sp and 3 or 5 starBlend of AoE and ST.  If SP-Nungal is 5 star, it makes this rotation a lot smoother. Will need cd- source without 5 stars but still is this one of her best builds. This is the ideal loadout if you have both units Could use sense of honor at 5 star nungal for max dps
SP SKILL
SP-Nungal’s Astral Equipment
Spear of the Breaking StormIncreases critical hit rate and attack by (4/7/7/10/10)%. Before attacking, if the total movement, charge, and teleport distance is greater than or equal to 5, magic damage is increased by (10/10/15/15/25)% until the next turn startsIs it better than Army-Breaking Spear?: While it is stronger than Army-Breaking Spear, ABS is better pre 5 star because it allows her to cast her primary AoE skill again at turn 2 and also have the necessary NRG to do so . Storm Spear is a purely offensive whale sig though, so it is a low priority equipment. Even if Nungal is 5S, ABS is simply a good cost effective weapon since most people will have one by now. This sig is also only good on her.
Weapons
BestSpear of the breaking stormDmg wise it's about %~ better than army spear only at 5 stars
Best⭐Army-Breaking spearPretty solid for her gives reset/nrg back as well
Optional 1Double-Sided HalberdFree to play option and provides a bit more dmg damage but at the cost of no utility.
Trinket
Best⭐Blood Luxite AmluetBest booster for magic dps
Great + QoLCrimson QuillStat stick on top of providing her Infinite energy
GoodSoJ or HourglassAny stat stick would work best.
GoodMaverick cloakShes has long legs so this not too hard to proc
Tarots
Best⭐MagicianGives the best dmg boost
Optional 1JusticeMore consistent crits
Engraving
BestStats
OptionalAoE resets
Unit/Skill/Buff Interactions
DateComments/Retrospection/Examination
NergalStarsTier: Fun Ascension:  ✔️Rationale
Can Stop⭐- ⭐⭐⭐⭐Stars 1-4 are largely just increases to his total stack size of his [Shield Charge] and [Bayonet Charge] by 1 and 5% more DR. He functions at 1 star. 3 Stars is a decent cutoff opposed to 2 if you want the extra DR
Recommended⭐⭐2 Stars provides one additional stack for his [Shield Charge] which helps increase his DR
Role/FactionBruiser/Tank
ReasoningNergal is an early attempt at an offensive bruiser defender. However he has a large number of weaknesses that have prevented him from ever being meta and continue to render him fairly obsolete.
Post AscensionUnfortunately the introduction of his rank 13 hasn’t particularly improved his situation and there is no chance he will ever see meta use. It does not help that he does not even have a niche unique function that others can not replicate. Overall he lacks damage even in optimal situations, requires 5 stars and blocking just to bring his cooldowns to reasonable levels, has exceedingly limited range, and has no unique utilities
StrengthsWeaknesses
Has an Instant Vuln2 + Hanged men’s mark skill and also an Instant infinite block swap skill that also grants a shield to both units, giving Nergal some decent action economy by allowing him to setup quickly Nergal has a fairly solid base P.Atk. Coupled with a potential 40% Attack from [Bayonet Charge] and 30% increased DMG from “Charged Bayonet”, Nergal can occasionally output respectable damage1 tile range of “Fast Cover” and  “Absolute Domain” is limiting. So is “Mark Illumination” being only a 1 tile wide straight line Can only apply Marks with “Mark Illumination”, requiring other Hanged men Units to utilize Nergal to his potential Has no reaction Damage reduction and only DR is from [Block] and [Shield Charge] Large NRG cost of skills makes it impractical to run more than one offensive active skill Cooldowns are long by default in order to force you into blocking hits to reduce CDs through Nergal’s trait Damage does not scale well into modern SoC Requires 5 stars to even get the CDR reduction on block, resulting in a lot of gameplay downtime pre 5 stars
SkillsReasoning
Rank 11Close Quarter ReleasePrimary AoE skill and BiS for total output potential
Rank 9Silencing Attack Or Fatal Attack(If you run Alacrity Aura)Fatal Attack is better if you run alacrity in your setup where you do not run Charged Bayonet in order to save castalia. Otherwise Silencing is preferable.
Rank 7Alacrity“Burning Bridges” has too high an NRG cost and conflicts with his other skills for priority. Alacrity is decent as a filler
Rank 5Critical MomentNergal is relatively squishy as a defender due to a lack of adequate built in damage reduction. Critical Moment can help alleviate this failing for at least one turn
Rank 3Mark Illumination Charged Bayonet(castalia)Charged Bayonet is a core damage boost and sustain skill however as it requires a Hanged Men’s Mark to be useful, it is better to default to Mark Illumination first, especially if you lack any other source of applying the mark. Mark illumination also applies to Vuln 2 which is solid.
Rank 1Fast CoverFast Cover helps Nergal increase his opportunity to block and tank for allies in order to decrease his cooldowns and get Bayonet Charges
LoadoutSkillsNotes
GeneralBalanced
DamageReplaced Fast Cover for Bayonet Charge or Alacrity Aura. Bayonet Charge is better but if you didn't take it for castalia reasons, then take Alacrity
Weapons
BestNewborn BladeBest sword for him.
Trinket
BestSojAny Stat stick work best
UsableBook/Luxite Greatshiel/EvergreenOther options
Tarots
BestHeiroBest st dmg boost
Optional 1StarsBest for his swap skill spam.
Engraving
BestStats
OptionalReset cds
Unit/Skill/Buff Interactions
DateComments/Retrospection/Examination

NonowillStarsTier Fun (3 in soc) Ascension:✔️Rationale
Can StopFully functional at 1 star
Recommended3 stars allow her trait to be spammable while under banner But it's not really needed.
Role/FactionCheese/Support
ReasoningNonowill doesn’t particularly excel in any category except sleep cheese, debuffing bosses and Aggression aura buffing. She lacks AoE damage, ST, support, and infection is mediocre. She still retains usage in adverse environments, particularly ToA for her Vuln 3/Aura and sleep cheese.
Post AscensionPreviously, the 4 cost of “Celestial Song” blocked out the accessibility of using her other skills. Her unique ascension now entirely removes the NRG cost, allowing her to divert her NRG to her Vuln 3 “Enchanting Shadow” and her AoE “Thousand Blades”. Moreover, her action economy is improved, thanks to the release of a 5 tile AoE on use of her “Celestial Song” and the addition of a Coordinated Response that is triggered by SP Maitha and OG Inanna. This brings her up from being terrible in general use, to decent
StrengthsWeaknesses
Can tank any aoe in the game with her trait Has Aggression Aura lite. skill dmg 10% Instant vul 3 in aoe. Support skills which gives regen 2 immunes to all stat debuffs and blocks active attacks Can spread infection and sleep really easily in aoe which can be pretty good cheese. Ascension skill just made it so celestial song has no nrg cost and she has a coordinated response which does 70% damage and applies 3 infection stacksDoesn't really do dps outside of infection spamming. -> Post Ascension is significantly improved Her support is slowly being outclassed by newer units.
SkillsReasoning
Rank 11Celestial SongRegen + enemy silence has some niche use
Rank 9Triple SlashCan apply more infection stacks with Anesthetic
Rank 7Aggression Anesthetic (Can castalia)There are many units in Aggression and it is a fairly solid Aura. Anesthetic allows her attacks, particularly multi hit abilities to apply infection stacks and sleep enemies
Rank 5NRG RecoveryHer trait can already reduce AoE magic damage by 99%
Rank 3Enchanting ShadowAoE instant Vuln3 is very good
Rank 1Infected DaggerIn cases where infection might do something, this applies a decent amount of stacks
LoadoutSkillsNotes
GeneralIn general play a decent chunk of her damage will come more so from her infection application, however if she is going to be used in general play, it is usually paired with other Aggression allies to boost them more so than for Nonowill’s performance herself
BossVuln 3 for debuff, aura for damage support, and celestial song for regen and anti attribute debuff makes for a fine loadout against bosses
R13Max sleep and infection build.
Weapons
BestNewborn BladeMax dmg bulk.
Trinket
BestFire RingProcs her passive
UsableFlying armbandProcs her passive
Tarots
BestFortuneProcs her passive
Optional 2JudgementDebuffs for support
Engraving
BestStats
Unit/Skill/Buff Interactions
DateComments/Retrospection/Examination

NungalStarsTier: Fun Ascension: ✔️Rationale
Can StopNungal retains all her function at 1 star
Recommended⭐⭐⭐3 stars provides 15% crit chance. Afterwards 4 simply increases her Atk cap for max range by 5%, and her 5 stars simply ignores reactions and passives, making it too large an investment for minor gain.
Role/FactionLong Range ST Magic DPS/Nuker
ReasoningNungal is a long range magic DPS sniper that scales off the P.Atk stat. She consists of two build options, a basic attack build that is immobile but has long range and a consistently solid DPS, while her second option is a burst build. While Nungal historically has seen some use in World Trial bosses and Old ToA stages, she has largely become outdated as her niche as a ST DPS has been surpassed by other units. Her dependency on setup such as [Act Again], [Hanged Man’s Mark], and limited damage multiplier makes her a simply decent unit but not worth investing in
Post AscensionJust damage and more basic attack range
StrengthsWeaknesses
Can potentially deal 320% multi in one turn with [Act Again] Has a very long attack range and the longest for basic attacks Can easily reach 100% crit chance from passives Has the option to lean strongly into a Burst or Basic attack build through her treeRequires external source of the [Hanged Man’s Mark] to perform effectively instead of attempting to apply it herself Requires 2 turns to output her burst or [Act Again], and even then her damage is not impressive [Hanged Man’s Mark] is consumed after the first Ult use, making the second use potentially lose 90% crit and 30% crit damage Needs to lean into either Burst or Basic attack build in tree if you want to save castalia, otherwise you cripple her output to the point of being unusable
SkillsReasoning
Rank 11Quick ReloadMakes Nungal NRG independent and allows her to cast her Ult without a charge time, usually used after the first cast
Rank 9Fatal Attack Or Marking BulletTake “Fatal Attack” if you are supplying an external source of [Hanged Man’s Mark], otherwise take “Marking Bullet”
Rank 7Sense of Purpose“Sense of Purpose” is a large stat increase and helps with NRG but isnt really used. You can take the other skill as an option for a Basic attack build, however the other skill isnt great either
Rank 5Sniper’s IntuitionHelps reposition her if she is in danger
Rank 3Deadly Aim Sniping Stance(castalia)This build focuses on her Burst build, which utilizes “Deadly Aim” as her main offensive skill. “Sniping Stance” is another core skill to increase range
Rank 1DharanaShe is almost always out of enemy range, making Dharana an easy 30% crit
Sp Reaction
LoadoutSkillsNotes
BurstSpam Deadly Aim
Basic(R13)Basic attack spam
Weapons
BestWhale HunterWill give the most st dmg
Optional 1Star RaidCrit maxing
Trinket
BestSoJAny stat stick works
Tarots
BestHeiroWill give the most st dmg
Engraving
BestStats
OptionalSword+penStats
DateComments/Retrospection/Examination

NydiaStarsTier: 2.5 (t2 with her sister)                         R13: ❌Rationale
Can Stop⭐ or ⭐⭐⭐ or ⭐⭐⭐⭐Functions fine even at 1 star, but 3 is a good breakpoint. 4 provides 10% increased Black feather explosion damage and brings her trait feather application range to 6 tiles
RecommendedN/AWhile 5 stars provides NRG sustain and additional range, it is difficult to recommend her to 5 stars due to conflicting priorities with other units.
Role/FactionAoe Magic/Dot DPS
ReasoningNydia is a ranged Magic AoE basic attack/DoT DPS with a primary focus on Frostbite application. Despite her base 3 tile movement as a Seeker, she extends her range from 3 to 4 or 5 tiles through stars while applying -Move1 to enemies when attacking, and she initiates her first engagement with a massive AoE debuff that steals NRG, strips buffs, and applies Black Feathers for her to trigger. She is also notable in that both her Ult Debuff skill and basic attacks all have 8-8 elevation, effectively allowing her to ignore elevation itself and attack from anywhere within horizontal tile distances. (Move is usually 4 for those who take one of her specific reactions) Her baseline direct AoE damage is fairly solid, and improves in potency the more clustered enemies are, however her main damage in most circumstances is the 3-4 frostbite stacks she regularly applies to enemies damaged by her Black Feather Explosions, of which each stack commonly does 4-6k damage per stack depending on stats/support. Recent ToA performance has shown that under the right support circumstances she is also able to perform as a direct AoE damage focused DPS. Overall she is a smooth unit that is largely NRG and support independent, but perhaps more suited to be pulled on accounts looking to lean into alternative damage types and need solid AoE clear at low investment, as ultimately while her baseline performance is high, her ceiling/potential is low as it is usually the case with DoT oriented units.
StrengthsWeaknesses
Deals M.Atk AoE + piercing damage DoTs in a large aoe Ignores physical shields Applies move down Ignores elevation Increases attack range from 3->4->5 with stars Has act again potential as demonstrated by the second ToA Being a DoT unit, outputs higher than average total damage at little investment in a large aoe Fairly easy to maintain one of her instant skills for a few turns because she can siphon nrg from targets turn 1, and any other nrg support from other units drastically improves her longevity.Base move of 3 and requires 3 or 5 stars to increase her reach, though can easily have 4 move with one of her reactions DoT overall can be considered niche on account of the lack of scaling compared to direct damage such as limited offensive support and is useless in debuff immune mutation stages Without marks she loses her AoE and is reduced to ineffective single attacks, this can lead to inconsistent application at low stars. Requires maintaining an instant skill(s) to operate with NRG. Prior to 5 stars, it may require NRG support or the use of Banner after the first few turns.
SkillsReasoning
Rank 11Breath of Winter (DoT build) Rain of Arrows (AoE)(Niche)(Can castalia)Breath of Winter allows high piercing damage from DoTs at the cost of consistency until higher stars Only castalia the Rain of Arrows when you actually need it and is paired with proper support
Rank 9Ice Arrow(Synergy with Winter Protection reaction) Or Trill(Better overall)Both have the same tile range, however “Trill” has 2 higher vertical ranges of 8, while “Ice Arrow” has 6, but rarely ever does this make a difference. More importantly, “Ice arrow” slows enemies by 50 and applies -Move1, which allows proccing “Breath of Winters” secondary condition to apply a second frostbite more consistently during “Death Sentence” downtime where you can’t ensure attacked enemies always has a black feather mark to trigger Nydia’s [Black Feather Explosion]. However, it’s better to simply take Trill and fulfill the condition of “Winter Protection” through “Deathbird’s Eye” “Trill” trades the speed/move debuff in exchange for knocking back the single nearest enemy in each direction in a cross towards the center focused target 1 tile, which “can” cause a knockback effect for extra damage and bring them closer for additional explosion overlaps.
Rank 7Deathbird’s Eye(castalia) Death SentenceTake Both as they are Nydia’s core skills. Deathbird provides one additional frostbite stack + Move1 debuff against enemies hit by [Black Feather Explosion]. Death Sentence applies black feather debuffs in a large area
Rank 5Winter Protection(Better Early and if you lack Shield of Justice) Or Deathbird’s Wings(Better if you already have access to physical shield sustain and [Black Feather] application consistency)Nydia needs to have both [Ice Armor] and -Move on enemies to apply an additional frostbite from “Deathbird’s Eye”. “Winter Protection” provides a consistent source of the [Ice Armor] buff and good general mitigation. Nydia’s [Ice Armor] buff only lasts 3 turns starting at the start of a battle without it, and can be reapplied using her ult, however having maximum uptime requires utilizing banner or having 5 star, as well as not taking any serious physical damage that would break it. Another means of gaining a shield is through “Shield of Justice”. If you have one of the mentioned solutions or a means of sustaining her shields, take “Deathbirds Wings” Nydia has a measly base movement of 3 so the +1 Move feels noticeable and improves her flexibility in reaching towards the ideal part of a group of enemies for maximum damage.
Rank 3All Preparations CompleteNydia’s trait provides a shield, making it easier to stay [Unharmed]. The skill itself can be used in direct damage builds later down the line, but neither are used commonly
Rank 1Knight’s Glory - IceNew accounts can lack ways to buff, ATK2 for 3 turns [Instant] Skill can be good
LoadoutSkillsNotes
General(Early/Overall consistency) Or (Pure DoT) Or (Pure DoT V2)*New* The consistency build is great for people who want to balance damage with AoE coverage and consistency. It force procs [Black Feather Explosion] and reliably generates [Armor of Ice] even outside her “Death Sentence”. The loadout still applies 2 Frostbites, almost always finishing off enemies at the end of their following turn. Recommended overall The DoT build sacrifices guaranteed [Black Feather] triggers in exchange for higher damage from DoTs. The change from “Trill” to “Ice Arrow” is to The V2 loadout also sacrifices [Ice Armor] sustain under the assumption of either 5 stars or having Shield of Justice equipped to sustain the [Ice Armor] and uses “Trill” basic attack to bring enemies closer to mitigate the decreased range of the consistency build and improve overall coverage another way.
No DoTPure AoE setup for specific scenarios with “Act Again” or NRG battery support. Mostly a ToA/challenge stage strat.
Weapons
BestMelee Mega crossWill give the best dmg boost at close range
Optional 1Faycal BowCrit boost which she needs.
Optional 2Martyr BowGreat General Bow not many options for good bows anyways.
Trinket
BestBreath-Concealing RingWill Boost her dmg the most
BestSoJAny Stat stick works
Tarots
BestMagicianGives the most aoe dmg
Optional 1HangmanDot build
Engraving
BestStats
Unit/Skill/Buff Interactions
YserindeAs part of her trait Yserinde has a global aura that makes black feather debuff stay on enemies indefinitely. She also applies it. This empowers Nydia by a very large margin
Skill Usage Order/Priority/Scenario Examples
At StartUse your Instant(s) toggles, Use Ult, Basic in the middle of the pack. Never ult before using toggles
DateComments/Retrospection/Examination