"G" Units
| Garcia | Stars | Tier: Fun Ascension:✔️ | Rationale |
![]() | Can Stop | ⭐⭐ or ⭐⭐⭐ | 2 stars provides an additional 15% crit chance and starts with an additional stack. 3 is an additional 15% crit damage |
| Recommended | ⭐⭐⭐⭐⭐ | If you are going to build her, might as well do at least 4, which provides most of her offensive stacks. But 5 stars provides block ignore and 40% def ignore |
| Role/Faction | ![]() ![]() Scaling Phys DPS |
| Reasoning | As the pace of battles gets either faster or demands excellent performance in mobbing or ST, Garcia does not excel in any category. She requires ramping to deal decent damage, and even then while her stats would appear incredible on paper, her primary nuke skill only has a base multiplier of 120%. Her R13 only fixes the issue of her stacks being dispelled, but does not aid in the actual speed of stacking. Ultimately Garcia is something of a bait |
| Post Ascension 1 | This ascension didn't really do much to improve her. |
| Post Ascension 2 | Gacia can now ramp up even faster thanks to getting 2 additional stacks. Some of her skills receive additional bonuses and are more favorable to slots as well as she's pretty ok on a full papal team. Compared to her first one this is a massive leap. |
| Strengths | Weaknesses |
| Capable of high DPS output once stacked Can execute nearby enemies when allies bring them to [Dying] HP | Requires a slow process of stacking to do good damage and her R13 does not fix this issue. Outclassed by most other seekers Low multiplier on her [Execution Time] |
| Skills | Reasoning | |
| Rank 11 | Hidden Executioner | Her R13 forces her to take advantage of “isolate”, making this R11 skill necessary |
| Rank 9 | Painful Cutting | Better than “Sealing Attack”. Also once you have R13, “Painful Cutting” becomes your primary source of DPS because the 30% multi applies to each damage instance |
| Rank 7 | Spinning Blade | Instant 70% DMG + pull makes for a solid skill. Can also be used as a finisher to gain NRG |
| Rank 5 | ![]() Counterattack Or Fatal Reaping | “Fatal Reaping” executes enemies nearby if they are Dying from allies. Take counter if she is operating independently for Cloak + void stab setup |
| Rank 3 | Taste of Blood | Solid self buff |
| Rank 1 | Battle Fever | Garcia is fairly vulnerable. This can help her survive |
| Loadout | Skills | Notes |
| General | ![]() | Two instants allows good setup for her Execution Time |
| Weapons | ||||
| Best | Void Stab | BiS for damage | ||
| Optional 1 | Newborn Blade | Generically good | ||
| Optional 2 | Everburning Blade | Provides better damage than Newborn but requires 5 stars and to apply the debuff first | ||
| Trinket | ||||
| Best | Maverick’s Cloak | Big offensive value though it means you need to space her properly | ||
| Usable | Hourglass | Generic stat filler | ||
| Best 2 | Breath-Concealing Ring | Great for basic attack build with her R13 | ||
| Tarots | ||||
| Best | Justice | Best for damage | ||
| Optional 1 | Hierophant | Reliable ST DMG but not as good as Justice | ||
| Engraving | ||||
| Best | ![]() | Stats | ||
| Unit/Skill/Buff Interactions | ||
| Date | Comments/Retrospection/Examination |
| Geralt - Collab Unit | Stars | Tier: 2 Ascension:✔️ | Rationale |
![]() | Can Stop | ⭐Or ⭐⭐⭐ | At 1 star he works perfectly fine for all his builds. 3 stars give him 1 movement and 1 shield stack. 4 star is 10% more crit so he’ll have 30% innately |
| Recommended | ⭐⭐⭐⭐⭐ | Notable upgrade is -1 nrg on all skills lets him spam at ease with not much support needed. |
| Role/Faction | ![]() ![]() ![]() AoE KB/AoE DPS |
| Strengths | Weaknesses |
| Can reliably apply -P.DEF2 or -M.DEF2 and VUL 2 -MOVE 2 and -SPD 2 against enemies before attacking, adapting to physical/magical attacks and also has access to [Armor Piercing] Is flexible in choosing between Physical/Magical damage type and Can also hit 100% crit easily Has access to an [Instant] AoE KB His main ult/nuke “Finisher:Rend” deals significant AoE/ST damage and has no CD Fairly bulky unit, with access to multiple sources of DR and gains regeneration upon using his potions | Aura secondary effect is very inconvenient to activate because (bound moves) often don't work on high level elites unless it's stagger which is limited to two units. Can't use multiple sigils in a single turn kind of limits his in battle versatility His movement is pretty low and his aoe range is pretty small. |
| Skills | Reasoning | |
| Rank 11 | ![]() Axii: Execution(Optional castalia for niche ST) Bonds of Kaer Morhen | Axii will only be used for ST scenarios, and as mentioned before, he should be primarily deployed for AoE otherwise it will cost you 2 castalia for the ST route. Geralt’s leader aura is solid and should be taken by default |
| Rank 9 | Powerful Attack | Take this just for the 3% HP |
| Rank 7 | Yrden:Spin Attack | Yrden is a fantastic instant skill that provides significant debuffs and damage. |
| Rank 5 | Fleet Footed | Provides far more unique DR than “Hardening” and provides dodge/assisting cover. The obvious choice. |
| Rank 3 | ![]() Aard Sign OR Finisher: Rend | While Aard isn't used in general play, simply having it unlocked is useful for KB utility also boost this move boost final dmg by half when used which could be useful for an ST or AOE build Rend is strong, but Geralt probably won't really be used for ST unless you have no other options. The skill has a measly 4 tile forward, 1 tile wide AoE, making it very situational. Combined with Axii however, the total damage dealt is quite solid. Newer accounts may want to unlock this rather than Aard, or possibly even take both. |
| Rank 1 | ![]() Igni Sign (castalia) Finisher: Whirl | Igni after use causes the caster to deal 20% magic dmg on all physical attacks for the next attack and gives [Armor Piercing] which ignores 40% of defenses. If you are trying to save on castalia, you could simply not take igni and run Yrden. Whirl is Geralt’s primary AoE skill for general play. |
| Base Skill & Trait Skill | Quen Sign | Gives more shield stacks. But since the skill itself is not an instant, it's used only for a pure tank/kb cheese option. |
| Loadout | Skills | Notes |
| AoE General | ![]() ![]() ![]() ![]() ![]() or | GO to BUILD for general play great mix of aoe with self-sufficient debuffs. Igni has the advantage of Armor piercing + 80% damage + fire tiles vs Yrden’s 60% DMG and Vuln+debuffs. The value of Armor piercing diminishes at higher stars due to build in -P.DEF1-2, making it preferable to swap to Yrden later on. However due to how crippling Yrden is with the debuffs, it is valid to use it if you are against enemies who are not likely to be one shot |
| ST set up. | ![]() ![]() ![]() ![]() ![]() or | TBH dont really play this unless you have to there are going to be 2 really op st units coming soon. Just hold off . |
| KB | ![]() ![]() ![]() ![]() ![]() | Kinda just for cheesing when you see fit. |
| Weapons | ||||
| Best | Blade of stratagem | Slightly better then void stabs under optimal conditions | ||
| Best | Void stabs | Best Option outside of signatures | ||
| Poop sword | Witcher’s Swords | Don't get this. Its trash | ||
| Trinket | ||||
| Best | ![]() ![]() SoJ/Hourglass/Kiya cloak | Any stat stick works | ||
| Usable | Lobster sig | Gives movement | ||
| Tarots | ||||
| Best | Magician | Best for consistency and average DMG | ||
| Optional 1 | Justice | Just cope option if you don't have a good magician | ||
| Engraving | ||||
| Best | ![]() | Stats. | ||
| Ascension Materials | ||||||
Battle Trance | Piety | Oathkeeping | Each time DMG is dealt, gain 1 stack of [Battle Trance]. When dealing DMG through [Finisher:Rend], gain 5 stacks. Each stack of [Battle Trance] additionally increases DMG dealt by (0,1,2)% Battle Trance: | |||
Valiant Vanguard | ![]() | When there are 2 or more enemies within 2 tiles of the character, DMG is increased by (4,8,12)% and DMG taken is reduced by (4,8,12)%. | ||||
| Geralt’s Astral Equipment | ||
Witcher’s Swords | Before activating any [Sign Skill], increases ATK and DEF by (16,20,24,28,32)% until the start of the next turn. | |
| Unit/Skill/Buff Interactions | ||
| Date | Comments/Retrospection/Examination |
| Gloria | Stars | Tier: 3 Ascension: ✔️ | Rationale |
![]() | Can Stop | ⭐ | Does all her support at 1 star. |
| Recommended | ⭐⭐⭐ | Can be upgraded to 3 for more movement once you have thrown a spear. Very low priority |
| Role/Faction | ![]() ![]() Support/Buffer/Sub DPS |
| Reasoning | Gloria suffers clear power creep in buff potency and damage. SP Inanna effectively provides the same benefits but with better value, less cooldown, more support options, and more damage. Many other newer supports also seem to have inherent 15% Atk or DMG buffs as part of their trait, no longer making her Flag competitive as a unique buff. TLDR-There are now many units that can fill in her supporting role while also contributing more than what her mediocre damage and outdated support can provide. |
| Post Ascension | Unfortunately it did virtually nothing to improve her viability in meaningful areas. Her low damage is brought to a barely acceptable level only to [Uninjured] enemies, making it useless post turn 1 after she throws her flag and the aura buff to her flag only affects Union members and is granted the non-unique and easily accessible DMG2 buff |
| Strengths | Weaknesses |
| Union Leader aura provides 12% active DMG Throw banner skill can buff ATK/DEF by 15% Mapwide. Initial banner summon increases movement by 1 for 2 turns while also granting ATK/DEF by 12% in an aura. AoE Buff DMG RES 2. Banner on field can be used as a decoy to bait mob aggro. Respectable modifiers make her an ok sub dps in basic content. Gains Potential Burst once banner is dropped. Notable upgrade with Ascension buffed lance of longinus from 80% to 130% and gains shields. | Long Cooldowns and will just spam basic on cds Her buffs became outdated. Still good as an aura bot tho Only deals decent damage when Flag is thrown during Potential Burst from trait Her Unique Ascension damage boost is non-unique and is considered a standard DMG2 buff, meaning it doesn't stack and effectively does nothing to improve her buffing ability. Moreover the offensive boost she gains is only active against [Uninjured] enemies, making it far less of a buff than it seems. In practice, she gained very little aside from the initial banner throw turn doing decent damage and gaining some shields. |
| Skills | Reasoning | |
| Rank 11 | Fair Duel | Fair Duel is normally not viable for regular use, but there are challenge stages where enemies may have an excessive amount of shields. Fair Duel can completely strip them of their shields, making it a good utility option |
| Rank 9 | Lance of Justice | Makes “Lance of Justice” turn into a 130% multiplier after her flag is thrown |
| Rank 7 | Vow of Justice | Strong offensive aura for Union members. Counterattack is bait |
| Rank 5 | Front Defense | Gloria should primarily be played as a support. Front defense is good for WT |
| Rank 3 | ![]() Longinus - Brilliance(castalia) Lance of Longinus | Both skills are required for Gloria to function properly |
| Rank 1 | Knightly Spirit | Solid Stat passive early game |
| Loadout | Skills | Notes |
| General | ![]() | Standard loadout mixing Support and Damage/Utility |
| General (Union) | ![]() | If paired with a Union DPS unit such as Tristan, Parsifal, Camelot, etc |
| Weapons | ||||
| Best | Double Sided Halberd | Her primary damage comes from throwing her “Lance of Longinus” for AoE damage, making this a good option to supplement that damage | ||
| Optional 1 | ![]() ![]() ![]() | Various other options | ||
| Trinket | ||||
| Best | Scrolls of Auguste | Gloria is primary used as a support and is relatively fast, making this a good choice | ||
| Usable | Hourglass | Generic good stat filler | ||
| Optional | ![]() Spring Pill or Fancy Hat | Other filler options | ||
| Tarots | ||||
| Best | Magician | Reliable damage boost | ||
| Optional 1 | Hermit | To improve bulk, especially matters in certain boss stages if Gloria is weak, such as World Trials | ||
| Optional 2 | ![]() Fortune Judgment | Generically good for providing buffs/nrg/heals Judgment for a free dmg debuff. | ||
| Engraving | ||||
| Best | ![]() | Stats | ||
| Unit/Skill/Buff Interactions | ||
| Date | Comments/Retrospection/Examination |
| Guzman | Stars | Tier: Fun Ascension:✔️ | Rationale |
![]() | Can Stop | ⭐ | Gains no mechanics or substantial boosts post 1S |
| Recommended | ⭐ | Not worth investing in any more than one stars due to poor returns common for older units |
| Role/Faction | ![]() ![]() DPS/Tank |
| Reasoning | Guzman is sadly a failed interpretation of a Death Knight. What few debuffs he has are of lower tiers, and what buffs he can grant himself are largely basic, with the only exception gated behind being forced to use a specific active skill(Darkest Blade). Despite being themed around operating on low HP and healing it back, he lacks sufficient defensive sources and has no inherent HP% in trait opposed to other future units that do. Moreover many of his skills have too low a multiplier and his performance is further restricted by poor NRG sustain and CDS, on top of other issues. He doesn’t excel in any category either. Soc Best Dad. |
| Post Ascension | Guzman is one of the very few units with self taunt; it's pretty handy and unique for him. Fits his style of being a meat shield unit. |
| Strengths | Weaknesses |
| High stats + decent multiplier on Pursuit allows Guzzman to deal decent ST damage With Rank 13 has an AoE taunt which is rare | Poor action economy of wanting to use multiple skills but lacking offensive instants aside from buffs High NRG costs and deals pretty subpar damage outside Pursuit His primary AoE skill “Lives Devouring” has 3 cooldown Somewhat slow and immobile Only unique and solid offensive buff is locked behind the use of a mediocre skill “Darkest Blade” His damage reduction from “Survival Instinct” is not enough to make him tanky enough to survive and competes with Counterattack as a reaction |
| Skills | Reasoning | |
| Rank 11 | Lives Devouring | His primary AoE skill and is boosted by R13 |
| Rank 9 | Armor-Piercing Strike | Neither are particularly appealing but debuffs benefit the team |
| Rank 7 | ![]() Evil Luxite Intensification Protective Counterattack(Can castalia) | Helps Guzman be buff, independent and survive. Take the other skill as well for a counter build |
| Rank 5 | ![]() Survival Instinct Counterattack(Can castalia) | Survival Instinct helps survivability somewhat. Should take counterattack for a counter build |
| Rank 3 | Soul Catcher | Earthshaker has too high a CD/Cost for the return. At least Soulcatcher can drag enemies to your teammates to finish off |
| Rank 1 | Soul Reaping | While neither skill is priority, Soul Reaping does offer some potential sustain |
| Loadout | Skills | Notes |
| General | ![]() | ST dps mixed with aoe |
| Counter | ![]() | Tanky build |
| Weapons | ||||
| Best (Damage) | Brutal Axe | Guzman is often at a lower HP than the enemy, making this relatively easy to proc | ||
| Best (Utility) | Tuning Hammer | Reliable P.ATK and dispel utility is useful, especially with his AoE nuke | ||
| Optional 2 | Hollow Axe | Filler option | ||
| Trinket | ||||
| Best | Evergreen Pendant | Grants him buffs when healing, including lifesteal or regen | ||
| Usable | Hourglass | Generic stat filler | ||
| Usable 2 | Spring Pill | Being prevented from healing can cripple Guzman. This helps prevent that | ||
| Tarots | ||||
| AoE | Magician | Generic DMG%. Good for his AoE nuke | ||
| Counter | Tower | Improves his counter build and provides lifesteal | ||
| Crit (Niche) | Justice | For crit builds, which is hard to pull off. Niche | ||
| Engraving | ||||
| General | ![]() | Generic damage | ||
| AoE | ![]() | Good to reset his nuke | ||
| Counter | ![]() | Grants buffs during his counter build | ||
| Date | Comments/Retrospection/Examination |




































































































