Sp Agata

Agata - Polaris of WinterStarsTier: 1                     Ascension:❌Rationale
Can Stop⭐⭐⭐Ignores the effects of [Frozen] terrain tiles, allowing the user to traverse friendly units, enemies, neutral characters, and items. Has the skill [Polaris of Winter] . Before attacking, inflicts [Slash Wound] on the target, lasting 2 turns. [Slash Wound] - Phy vul 10% and 100% heal block at 2 stacks. Possesses [Block], capable of blocking both magic attacks and area-of-effect attacks, with a 100% chance to trigger Block. Increases attack and defense attributes by 10%; gains 2 stacks of [Incisive Blade] at the start of the turn. When [Block] is triggered, if the user has [Sheathed Stance] and the attacker is within 4 tiles, the Block effect becomes a 50% damage reduction. [Sheathed Stance] When [Block] is triggered, if the attacker is within 4 squares of the user, 1 stack is consumed and a [Counterattack] is launched, dealing 60% damage to all enemies within 3 squares in a horizontal line. It can stack up to 4 times. When attacking a target affected by [Slash Wound] , it increases attack by 20% and restores 1 energy (maximum once per turn). [Polaris of Winter] series skills have a 20% increased critical hit rate.
Recommended⭐⭐⭐Her other star levels are not worth it for her strength level; the only case I would recommend players to go beyond 3 is if you're new and lacking options.
Role/FactionAoe Ward Break/High Mobility Aoe Nuker/Off-tank
ReasoningSP Agatha is unfortunately nothing new in terms of DPS, lacking unique utility or mechanics that feel like a permanent or lasting edition to a varied toolbox of units in one’s account. Her damage ceiling easily surpasses every other unit around her tier, and can easily be in T.5 by damage potential alone, but the limiting conditions such as gaining stacks/killing enemies and her conditional bulk leave her being an efficient trash cleaner rather than a hard mode specialist. Newer accounts will find her intoxicatingly strong and fun, but older accounts will find her a temporary novelty.
StrengthsWeaknesses
Super self-sufficient on all fronts pretty cheap to build only needs 3 stars to be “Finished’’ High vertical movement and lots of turn economy (act again and Instant skills) 100% heal block & 10% phy vul [Slash Wound] with AOE [ward broken]. Unique damage reduction debuffs. High aoe dmg mods. Can block aoe and magic hits.Doesn't particularly do anything unique outside of AOE [ward broken] when compared to other luccians units. She just feels like a comfy catch up unit for players who missed out on the patch. Off tank build is clunk to play compared to her on turn set up. If the mobs don't get the unique debuff she’ll just die. 0 forms of healing without signature or running lifesteal resonance Clunky before 3 stars
SkillsReasoning
Rank 11Tundra RaiderBetter than the other option
Rank 9Star Spike SlashNothing special.
Rank 7Second EdgeCore skill for her active build lets her recast her Ult or selector skills after use which gives a combo type of feel to her.
Rank 5First EdgePretty cool reaction flashy when it works
Rank 3Endless Edge Frosted Clarity (Maybe castalia)Top Skill- 3CD Act Again on kill gains 3 [Incisive Blade] 2 nrg and lower all class cd by 1 and reset the usage of Second Edge Bottom Skill- Gains mind’s eye at the start of action after using Tranquil Stance applies [Read] which lowers piercing/direct dmg by 50% one time. And applies [Lure] which is built in self taunt mobs will prioritize her two times.
Rank 1Frost Draw Coiled Edge (Maybe castalia)Top Skill- Great instant skill to use with Second Edge and best played on active turn loadout. Gives Phy def down 2 Reaction blocks Atk 2 and 1 [Incisive Blade] . Bottom Skill- This skill enables agata off turn set up when combed with Tranquil Stance & Frosted Clarity
Base Skill & Trait SkillTranquil Stance Polaris of WinterTop Skill- Big aoe Phy def 2 down reaction block gains phy/mag def 2 crit 2 Atk 2 gains 3 [Sheathed Stance] and when combed will apply Frosted Clarity & Coiled Edge effects. Bottom Skill- Can be used after having at least 4 [Incisive Blade] 200% aoe nuke gains 1 [Sheathed Stance]
Sp Skill
LoadoutSkillsNotes
General loadoutOr With Sp skill.This setup allows an active non counter based and high mobility utilization of her burst. Allows dashing up to twice to weaken enemies, then follow up with a basic attack to finish them off, triggering her passive to [Act Again], regain NRG, and reset the cooldown of her dash, and allowing her to ult. You should be able to dash again, then use her two other nuke abilities including her ult SP Skill provides a smoother rotation without having to depend on something dying and will boost dpt (dmg per turn) overall more then her out load out.
Off turn role & Off Turn Dmg loadoutif you don't debuff the enemy with her aoe skill you will die since it lowers enemy dmg by 50% for the first hit and she needs that to be able to tank anything with this Fufu ahh counter build. Since you needa waste 2 cast for this build its rec you cast it when you need it or feel you can use it.
Weapons
BestLord Of The Froze DeepBest dmg boost and gives life steal which both of her builds need
BestGale SwordStill loses compared to her sig but not the worse option if you have it maxed for his on turn build.
Optional 1Darkfire AxeWorks best with SOJ better than all free options if you have it maxed
Optional 2PathcleaverShe doesn't have resolve but can at least use it for the 8 % boost in crit / crit dmg / atk.
F2P option 1Feast AxeBudget option will give the best dmg for a non-sig weapon
F2P option 2TuningGood dispel option if needed
Trinket
BestSoJ/Hourglass/ SoJ etcAny stat stick will work just fine as BIS
BestCloakSince she has long ass legs (Mobility) cloak is an excellent choice
Optional 1FireRing/Flying blade/Vulpine PrideCan trigger her blade wound from trait.
Tarots
BestMagicianFor max aoe output use this
Optional 1JusticeNot better then magician but good enough if you looking for another option
Optional 2TowerGood for the lifesteal on her off turn
Engraving
Best⭐Max stats.
Ascension Materials
Astral Equipment
Immune to [Move Down] (movement reduction effects). Physical Attack is increased by ( 4,4,8,8,12%) , and gains ( 10,10,15,15,20%) [Life Steal] . Before attacking, if [Effective Movement] is 6 tiles or more ; or at the end of the turn, if no attack skill was used, damage is increased by ( 8,12,16,20,24%) . This effect lasts until the start of the next action. When engaging enemies with  [Primal Ward] or [Ward Broken], damage dealt is increased by an additional ( 8,12,16,20,24%) .
Unit/Skill/Buff Interactions
DateComments/Retrospection/Examination