Equipment
The weapons below are not necessarily ranked according to order of strength. The list is to illustrate which weapons are worth keeping. Names may be abbreviated to a part of their name coupled with a letter to signify which weapon type they are. Other low rarity equipment not shown means they are not worth considering
A - Axe
B - Bow
S - Sword
SP - Spear
W - Wand
T - Trinket
| Regular Weapons/Trinkets | |
| Multiple Copies 2+ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tuning (A) Newborn(S) Starry Sky(W) Feast(A) Void Stab(S) MegaMelee(B) Focus(W) Reorganized(W) Double S.(SP) Martyr(B) Prism(W) Origin(T) Scrolls(T) Crystal(T) Roating(T) Maverick(T) Fancy Hat(T) Hunters(T) Armguard(T) Brutal(A) Cooling Powder (T) |
| 1 Copy | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Star Raid(B) Skeleton(SP) Senator(S) Meteor(B) Whale(B) Everburning(S) Nameless(SP) Hollow(A) Resentment(W) Denial(A) Irian (B) Silent (SP) Mystery(T) Spring(T) Spacetime(T) Luxite(T) Mysterious(T) Shroud(T) True Lens(T) Guardian(S) Berserk(T) Pendant(SP) Corn Staff Corn Bow Corn Spear Corn Axe Corn Dagger |
| Delete (Recycle for Crystal Nucleus) | ![]() ![]() Skeleton(W) Beheading(S) Doomsday(SP) |
| Usable Epics for Early Game | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Explosive(W) Gazing(W) Anti-Magic(A) Ink Totem(W) Steel(B) Vlderian(B) Ceremonial(S) Unique(T) Co-exist(T) Rejection(T) Spring (T) Disaster(T) Evergreen(T) Thorny Ring(T) Note: It is recommended to keep multiple copies of Disaster Bottles as it can be used on multiple supports and can potentially even have use late-game |
For the list below, generally more accessible conditions, such as being “aoe” or “counterattack”, even if it may have few users, will still be considered in “archetype/general”, while very specific conditions, such as “Rally Command” from SP maitha’s sig or “trait support skill” such as from Luka’s sig will be considered “niche/solo”, as well as any other sigs with basically 1 applicable user. Factors such as user tier, bundle, and impact all have “some” influence in the rating
| Astral Equipment | ||||||||
| Support/Buffs/Debuffs | General/Multiple Users | Niche/Solo Use | Utility/Mechanics Effects | |||||
| T0 | ![]() ![]() | ![]() ![]() | ![]() ![]() | |||||
| T1 | ![]() | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ||||
| T2 | ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() | ||||
| T3 | ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() | ||||
All Astral Equipment are assumed to be 5 stars
Also a reminder that Astral Equipment are not exclusive to their respective units
Dark Orange = Only available through Cornucopia Ticket
Light Blue = Not released in Global, may come in the future
Gale Sword | P.ATK is increased by (2,3,4,6,8,10)%. After attacking, the character’s Crit DMG is increased by (9,12,15,18,21)%, lasting until the end of the turn. | Despite being a “sword”, the actual weapon type in game is an axe, and it is presently the strongest axe in terms of raw damage, as axes in general tend to lack crit/crit damage. Unfortunately though, this was time limited, and the only other way to get it is paying through Corn tickets. | ||
Army- Breaking Spear | Increases Crit and ATK by (4,7,7,10)%. Before attacking, if the total distance of movement, charge, and teleportation is no less than (6,6,5,5,5), using a non-[instant] skill to attack resets the skill’s cooldown and refunds the consumed NRG. This has a CD of (7,7,4,4,3) turns. | Aside from the solid stats, this is a critical spear for certain units with excessive cooldowns/NRG costs, however the number of units that benefit from it are rather few and often niche, making the weapon itself something only to consider if you have a specific unit in mind. Notably Pamina and Parsifal benefit from it quite well. | ||
Blood-Luxite Amulet | Increases magical DMG by (4,6,6,8,10)% and [magical AoE DMG] by (8,12,12,16,20)%. When [Dying], the effect changes: Increases magical DMG by (6,9,12,16,20)% and [magical AoE DMG] by (12,18,24,32,40)% | BiS for many general magic AoE damage dealers like Luvata, Marcille, Samantha SP etc. | ||
Shield of Justice | When having [Physical Shield], increases ATK and DEF by (6,9,9,12,12)%. At the start of the turn, gains a [physical shield] equal to (50,50,80,80,120)% of the character’s P.DEF. CD:(3,3,3,3,2) turns. | Fantastic trinket for general stats and an upgrade from hourglass, at the expense of having the condition of having a physical shield. As the stats only persist alongside the shield, frontline units like Pamina, who depend on getting hit, can't utilize this trinket effectively. Due to the generally large pool of units who may want this for the slightly superior stats as a min/max, and the fact it is paired in a great overall bundle, it makes for a solid use of Astral shards when main priorities are met. | ||
Deceptive Shadow | Increases ATK and DEF by (4,6,6,8,8)%. Can be immune to [Bound] 1 time. This effect has a cooldown of (5,5,3,3,2) | Also known as Kiya’s cloak. It's pretty okay for a stat stick but not worth getting for its mechanic at the moment | ||
Nocturnal Glow | Increases ATK and DEF by (4,7,7,10,10)%. After the character casts a skill on allies, additionally dispels (1,1,2,2,2) [debuffs] from them and grants 1 random [Level Buff](1,1,2,2,2) and [Nocturnal Glow](1,1,1,1,2) for 2 turns. [Nocturnal Glow] effect: Increases damage by (10,15)% | One of the best support weapons that can dispel, provide random buffs, and more importantly, grant a generic 10-15% DMG for all affected allies. Being a sword, the number of users is rather limited. Predominantly used on SP Inanna, and SP Saffiya. | ||
Nightmare Puppet | Increases M.ATK and HP by (4,7,7,10,10)%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target; if using a [debuff] skill, the effect changes; After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet](1,1,2,2,3) | Nightmare puppet is a BiS support weapon for DoT/Piercing oriented teams due to nightmare puppet amplifying piercing damage as a whole by 5/10/15% damage. Predominantly used by Kvare/Afra. Due to the restrictions on who can adequately use it, and use it effectively, and the nature of team compositions, It is not a must-have weapon, but a solid secondary outcome from aiming for SP Saff’s weapon Nocturnal Glow. | ||
Nirvana | [AoE DMG] increases by (10,10,15,15,20)%, when dealing DMG and scoring a critical hit, there is a (0,25,50,75,100)% chance to inflict [ignition on the target, lasting for 1 turn, each target can only be affected once per turn. At the start of the turn, force the tiles of the closest enemies within (3,3,4,4,5) tiles to become [Burning], lasting for 2 turns, with a CD of (3,3,3,2,2) turns. | Fairly niche outside of Luvata, moreover the actual description of the weapon does not properly reflect its ability. Despite saying force the “tiles”, in reality it only forces 1 single tile to become burning, and the weapon requires high stars to even be decent. It's generally an undesirable consolation prize when rolling for Nightmare Puppet or Nocturnal Glow. | ||
Life Fondness | When casting a single-target [Support] skill on allies, grants 1 random [Level X buff](1,2,2,2,2) for 2 turns. If the target is a [summoned character], additionally grants [Life Fondness](1,1,1,1,2) for (2,2,2,3,3) turns; can inflict [Life Fondness] up to 1 time every (3,2,2,1,1) turns. Life Fondness Effect: Increases ATK by (20,30)% | A very niche astral weapon designed to buff the offensive capability of summoned units. Not worth getting | ||
Cage Mask | Increases ATK and DEF by (2,4,4,6,6%) For every 30% of the equipped character’s HP covered by a MDEF shield, gain an additionally ATK and DEF by 3% up 6% at 3* and 9% at 5* | As a Stat stick its a bit better than "Shield of justice” by 3% but only team meteor, estra, ascended caris and to a lesser extent clara & shams can really use this sig since it needs 100% uptime on Magic Shields generation 90% or more total Magic shield at all times to make full use of it. | ||
BBQ Hammer | Increases ATK (2,3,3,4,5%) before attacking a single target from (5,4,4,3,3) squares or more away increases physical ATK by an additional (15,15,20,20,25%) | This weapon is just a meme Nobody but piggy can make good use of this weapon (Team meteor only) | ||
Dawnmoon | Increases DEF by (10,20,20,30,30%). When casting a single-target [class support skill], both the character and the target simultaneously gain [Dawnmoon Glow 1 & 2 at 5*]. Can be triggered up to 1 time per battle. When healing a target with [Dawnmoon Glow 1&2], the target receives 1 random [Level 1 & 2 at 3* Buff] for 2 turns. For each target, this effect can be triggered up to 1 time per round. (Dawnmoon Glow 1 & 2 15/25%) | Ayisha must be 5 stars to even make this use of her signature on the offensive side otherwise use Void Stab Guardian’s will is also an option if you want more bulk, however Void Stab offers the best offensive value thanks to crits. Its pretty good for boosting Defs conversion units like layla pamina Yserinde But as of late Ayisha herself has fallen off completely. | ||
Dream Turpidity | M.atk is increased by (0,3,3,6,6%). Start of battle gain (1 or 2 at 5*) stacks of Dream Omen - Doom (1 or 2 at 3*+) if using healing dispel 1 debuff of the targets and character gains 1 stack of Dream omen doom (1 or 2); If using piercing dmg the unit gains 1 stack of Dream Omen life (1 or 2) at 2*+ Dream Omen - Doom 1 & 2 Boost MATK by (2% or 4%) when using class skill. When dealing, piercing dmg inflicts 1 random [lvl2 Debuff] for each stack for 2 turns. This effect can be stacked up to 3 times Dream Omen - Life 1 & 2 Boost Healing by (4% or 8%) stacks up to 3 times | Afra signature with all the words its has you would think its good as fuck but this is just a better cube with an offensive buff “Healers wet dream” Can be used on Taair and Afra pretty well and now Hesha (new)- 10/17/25 18% M.ATK and 24% more healing | ||
Breath - Concealing Ring | P.ATK is Increased by(1,2,3,4,5%). When actively using a [basic attack] P.PATK is increased by an additional (9,9,12,12,15%) Last till next turn | Nydia signature is made for basic attack spammer units like rawi sp kiya gacia and ofc nydia It's pretty solid stats buffs but I would not pull this thing unless you really like to min-max that play style. | ||
Blade of Stratagem | P.ATK is increased by (5,5,8,8,10)%. When actively attacking enemies with 3 or more [debuffs], Crit DMG increases by (15,20,20,25,30)%, Additionally increases P.ATK by (8,10,10,14,16)% | Probably the best offensive sword in general. 3 debuffs is an easy condition to achieve, making it a 10% P.ATK and 30% Crit DMG sword for most units. On top of that, the 16% P.ATK Out of Turn is a nice bonus, but mostly just to benefit any off turn unit like Yserinde lufti Poochrunrun as examples. | ||
Great Company on the Journey | Increases hp by (5,8,8,12,15%). When healing, dispels 1 [debuff] from targets and grants healing received 1 [15%] or 2 [30%] (5* ) for 2 turns, can be activated up to 1 time per target per round | Cocoa signature to put it simply if your always using her its worth it even at 1 stars thanks to the free dispel and pretty decent 15% healing buff Pretty easy to put on any axe support healer unit whenever that happens again. -.- | ||
Frostspine Grip | Increases HP by (4,8,12,16,20%). Before attacking for every (3,2,2,2,2%) tiles of movement plus charge distance, increases DMG and piercing DMG by (2,2,2,3,4%) stackable, up to 10,10,10,15,20% lasting until the end of turn | Agata’s signature is pretty mid for anybody else. for it to outclass newborn blade you need it to be 4*+ & have unique ascension since it boost her hp% and piercing dmg further% | ||
Paradox Crystal Chain | When launching a single-target attack, M.ATK increases by (5,7,7,7,10%). When it's not the character’s turn, reduces DMG taken by [5,7,7,10%] (starts at 2*+) boost range by 1 (starting at 4*+) increases M ATK by an additional (5,5,7,7,10%) when launching a single target attack. | Momo’s free signature did not age well at all. First it was replaced by sam sp signature which is just superior in every way and lastly her unique Ascension completely changed her build to wanting sam sp over her own sig. Stick to the focus wand or get 1 copy of sam sp sig.. | ||
Dawnmoon | Magical AoE DMG is increased by (10,10,15,15,20%) after casting support or healing skills to allies the character gains [Power of Dawnlight] (10,15,15,20,20) And gains attack lvl1 at 3* and lvl 2 at 5* | This weapon is useless we dont care to min-max inna sp magic dps shes already outclassed in that department and is better off as a pure support plus we don't even have any other aoe magic sword users outside of Aysiha but she loses dmg using this sword TLDR USE VOID STABS | ||
Hammer “Dragon Rise” | When casting AOE attack and triggering Strike back or preempt, Physical DMG dealt is increased by 5,6,7,8,10% for each target hit up to 15,18,21,24,30% [3*+] Counters attacks or preempts are increased by 1 and generate 15% lifesteal | Rico’s signature has some weird wording in the game which can be a bit misleading Part 1 Works on all aoe physical dealers Part 2 works with all axe units who can counter or preempt; they will get +1 trigger and gain lifesteal. Would I get this axe just for rico/other counter Style units maybe . | ||
Long - Handled Magic Ladle | M.ATK increases by (5,5,5,5,5%) and AoE dmg increases by (5,10,10,15,15)%. After active AoE attack, Can move (2,2,2,2,2) additional tiles CD: 4,4,3,3,2 turns | Marcille's signature is pretty straightforward more M.ATK and AOE DMG But this weapon is actually worse than prism on the dmg side but you get it for the “ “move again” after attacking with aoe which will give marcille more uptime on her “magic power stacks”. Since she's only being used for General play most of the time march command can effectively do the same thing while giving her the option to run prism for more dmg The signature special trait really doesn't have any other use at the moment unless if you want to pull off a movement tech of some sort Would i pull this sig no requires three stars to even be copeable with banner of convallaria for other users and marcille really doesnt need it. | ||
Spice Bottle | Increases M.ATK and Hp By (4,6,6,6,8%) When casting [class skill] on an ally, if it grants shields, the [shield value] is increased by (6,6,9,12,15%) if the target is in [dying state], increases to (8,8,12,16,20%) and at 5 stars 1 debuff is converted to a lvl 2 buff for 2 turns | Falin's signature Boost how much shield % she’s able to apply on the team. It's pretty good when you need shields to hit the cap, otherwise it's pretty whatever no other unit can make use of it And its 5 star perk is good but it's locked to 5 stars.. That's a lot of investment. | ||
Fafnir the Scarlet Armor | When the initial movement is no more than 3, Increases the units movement by 1 tile; Increases ATK and DEF by (3,3,6,6,9%). At the start of the round grains 3 stacks of (Scarlet Armor). For each stack, reduces ATK and DEF by (4,3,3,2,2%) up to 3 stacks lasting 2 turns | Parsifal (lobster) signature is a bit interesting. while parsifal can remove all stacks other units using this will have to rely on 3x dispel per turn to remove the debuff. unless you're trying to solely get it to 3-4* or 5 stars to remove the debuff penalty which could be worth it depending how often you use it. But getting a copy like 1-2 would be better overall just for the movement buff. The thing that makes this signature a bit of an eye catch is it makes any unit with 3 base movement have +1 forever which has its value in a very optimized run setting or day to day clearing for units who lack a bit of movement. | ||
Resonant Crystal | (Support)[Instant] Sacrifices 40% of the current HP, restores 1 NRG, and allows the movement of (2,2,2,2,3) additional tiles after actively using a non-[instant] skill. Can be used up to (1,2,2,3,4) times per battle. CD: ( Pre-cooldown 1 ,5,2,2,1) | Fantastic utility amulet for any support. In Credenza’s case however, you need a minimum of 2 copies to allow her quicker access to her “Heirophany” ultimate skill. For other supporters who want to use it more regularly you want it maxed out at 5 stars. Or at least 3 stars to the best middle threshold | ||
Light to Purge All Evil | Increases M.ATK by (5,5,8,8,10)%. Before attacking while it’s not the character’s turn, gains [Absolve],effect” Increases crit by (15,15,15,15,25)%, Crit DMG by (10,15,20,25,30)% for 1 turn. | Despite the loaded stats, it primarily benefits [Out of Turn] units because after the first turn ends, [Absolve] will only take during [Out of Turn]. This is meant to compliment the strength of SP-Samantha’s passive which occurs outside the turn. However SP Samantha already has a substantial amount of crit rate from stars, allowing her to easily cap during both the in turn and out of turn, making the staff just a sidegrade. Good for momo as well | ||
Crimson Quill | After the character creates [Item] or [Trigger Object] for the first time each round, recovers (0,1,1,1,2) NRG and increases ATK and DEF by (8,8,12,15,15)% until the start of the next turn. | It's not often that a trinket provides 2 NRG. While Yserinde isn't desperate for the NRG sustain, especially after 3 stars, it can help and moreover it provides solid stats. It is still mostly a luxury min max, making it a lower priority sig. Also only a handful of units can trigger the effect. The upside is that this trinket is in a good batch, so you will prob have copies | ||
Surtr the Darkfire axe | Increases maximum health by (5/10/10/15/20)%. When the wearer provides [Physical Shield] to themselves, they gain (0,0,Atk1,Atk1,Atk2) and [Fire]. Effect: Increased physical AoE damage by (10,10,15,15,20)% for 2 rounds. | Camelot gains extra P.Atk from the higher health and regularly grants himself physical shields, making this effectively a superior version of Newborn Blade that also grants up to 20% DMG, which is important for Camelot, as he lacks inherent damage percent increases. However most other units are unable to utilize this effectively due to the specific conditions, making it a niche weapon, but effective for the individual it caters to. | ||
Super Heavy Assault Blade (Sp-maitha) | Increases max HP by (5,10,10,15,20)% and increases DMG and piercing DMG by (4,4,7,7,10)%. Before the character’s [Rally Command] skills trigger allies’ [Rally Response], grants the targets [Supreme Armored Assault](1,1,2,2,3) for 1 turn. Supreme Armored Assault Effect: DMG and Piercing DMG increased by (4,7,10)%. Non-Dispellable/Immune | Increases to health also improves SP Maitha’s P.Atk based on her resource bar. This weapon is also solid in that it improves the entire SoC faction by providing a 10% DMG and piercing DMG buff prior to triggering their signature [Rally Response]. Piercing units in general lack scaling options, so this is a fairly high value weapon. | ||
Protect the Rebirth (Sp-Faycal) | Increases critical hit rate by (8,12,16,18,20)%; When attacking any enemy within 4 squares, the critical hit rate is increased by an additional (20,24,28,34,40)% | It can potentially provide 60% crit chance for SP-Faycal, however the excessive critical hit rate generally does not outweigh regular offensive stats for units aside from SP-Faycal. This weapon is designed specifically to lean into his conversion of excess critical strike chance into crit damage, making it a very niche weapon. | ||
Spear of the Breaking Storm (SP-Nungal) | Increases critical hit rate and attack by (4/7/7/10/10)%. Before attacking, if the total movement, charge, and teleport distance is greater than or equal to 5, magic damage is increased by (10/10/15/15/25)% until the next turn starts. | Great total stats coupled with a high damage bonus along with easy requirements for SP-Nungal to fulfill make this a fantastic spear, but niche to her. SP-Nungal’s generally low stats and lack of adequate DMG% is noticeably fixed a bit with this weapon. | ||
Dual Judgment of Flame (Lukamar) | When a support skill provided by [Trait] takes effect, if it has no energy consumption and no cooldown, it will provide [Pure Life] (1,1,2,2,3) and [Crit](0,1,1,2,2) and [Damage](0,0,1,1,2). When actively using [Class skills] to attack, if there is no energy consumption or cooldown, you will obtain [Burning Sins](1,1,2,2,3) Pure Life effect: Increase critical hit rate by (6,6,9,9,12)%, and doubles the physical attack increase of [Burning Sins] Burning Sins effect: Increase physical attack by (6,6,9,9,12)%, and doubles the critical hit rate of [Pure Life] | These weapons effectively provide 24% atk + crit chance, DMG2, and Crit 2, making it one of the most stat loaded sig weapons we ever had. And to strictly limit its usage, the conditions to activate it are effectively only usable for Lukamar as of its release. However with Hesha/Shenazi for buffs, its too expensive of an upgrade and largely pointless in most cases. It is better to use Lufti’s sig for damage For a niche weapon, it ranks higher than average for secondary priority sig weapons to obtain for those who have Lukamar. | ||
Memory of Teeth (Pochirongrong) | Increases ATK and DEF by (2,3,4,5,6%) When using a skill and you have 10 stacks of (Liberation) Gain a Buff which increase ATK and DEF by (2,4,6,8,10%) When attacked by your color weakness gain (5,5,10,10,15%) DEF last 2 turns | This is the new “reinvented” Shield of Justice made for Elam a n units its only 4% better at 5*stars and 4* 1% but loses the shield stacking mechanism that SOJ has it's just a new option to give those units who can use the “Liberation” stack mechanic instead of always having to wear Shield Would i pull this - no its clear whale bait and something to make the bundle its in more copeable | ||
Undying Flame (Shams) | On physical single target attacks crit rate is increased by (10,15,15,20,20%) and crit dmg is increased by (10,10,15,15,20%) On [Prepare Skills] and [Counter Attacks] this effect is doubled | Very straightforward very strong signature for shams Update- no longer bis for alexei og | ||
Lance “lead the charge” (Clara) | Increases health by (5,10,10,15,20%) and [shield value] by (5,10,10,15,15%) after using Class skill to gain [shield],gain an additional DMG buff of (1,1,2,2,3) for 2 rounds | Clara signature is BIS for herself only Without it you'll be using a Pendant/Skeleton spear. Which are the only real options. Would i pull it no Best value would be at 4 stars. | ||
Oathkeeping Star (Selina) | Magic damage increased by (6,6,8,8,10%). For every 25% of health in physical shield value, increase by an additional (3,3,4,4,5%). After using a skill that requires [Preparation] to attack, gain a 25% health physical shield (cannot stack), cooldown of (3,2,2,1,1) turns. | Selina’s sig is unfortunately very mediocre. Selina requires certain shield % thresholds of 25% in order to get the stack, but the increased shield value doesn't round up to that threshold. The additional shield gained is nice, but largely unneeded since SoJ alone can provide the crucial stacks she needs even at 1 star. The damage increase is also very small. | ||
Judicator of Light Oracle (Caris) | Magic Attack increases by (2,4,4,6,6%), and self gains a (10,10,15,15,20%) increase in [Shield Value]; For every 20%(30% post 5*) of [Magic Shield] relative to max HP, Magic Attack is additionally increased by (2,2,3,3,4%), up to a maximum of (4,6,6,8,12%). | Generic lighthouse stats sig | ||
Drifting Feathers (Homa) | Healing Effect increases by (3,6,9,12,15%); if the target is in a [Near-Death] state, it increases by an additional (3,6,9,12,15%). Physical Damage increases by (3,6,9,12,15%); if the target is affected by [Blind], it increases by an additional (3,6,9,12,15%). | Lighthouse stats sig. 30% Phys damage is pretty high though. Homa is one of the better units to gain a R13, so this is a higher priority in the lighthouse than most others. 3/12/26 - Ulya can now make this bow to boost her healing % up to 30%. It's one of her BIS. | ||
Notes of a Genius (Beryl) | After using a skill with [Cooperative Command] or one that can trigger the [Cooperative Response] effect, Magic Attack increases by (4,4,6,6,8%), and Magic Attack outside of turn increases by an additional (4,6,8,10,12%), lasting until the next action begins. | Generic lighthouse stats sig | ||
Threaded Fragrance (Hasna) | Magic Attack increases by (2,4,6,8,10%). When attacking with (10,10,5,5,Any) [Liberation] stacks active, single-target attacks increase Critical Damage by (5,5,10,15,15%), and Movement Range is increased by 1 grid. | Generic lighthouse stats sig | ||
Ice amber talon (Yegane) | After teleporting your [summoned character], you and the target gain one random [Level 2 buff] and [Perfect Crafting](1,1,2,3,4), lasting for 2 turns. After triggering, the effect has a (3,2,1,1,1) cooldown. Perfect Crafting: Attack increased by (8,12,16)%, damage taken reduced by (6,9,12)%. | Yegane is both a mediocre unit and the conditions of her sig make it limited to her and Acambe, and even for them, doesn't provide enough of a payoff to justify the investment. | ||
Deadwood of Thunder (Hesha) | When healing, magic attack increases by (3,4,4,5,6%); when healing enemies, magic attack increases by additional (3,4,4,5,6%)%. After actively healing an enemy, gain [Echoing Sound](1,1,1,1,2), lasting for 1 turn. The effect has a (4,4,4,3,1) turn cooldown after activation and has a (1,1,0,0,0) turn pre-cooldown . Echoing sound 1: At the end of the turn, 1 energy point is restored; if the energy is less than 1 point, an additional point is restored. Echoing sound 2: At the end of the turn, 1 energy point is restored; if the energy is less than 1 point, an additional point is restored. In battle, upon first gaining this effect, immediately recover 1 energy and gain 2 random [Level 2 Buffs]. | Hesha’s sig is not an enabling, but it is very nice QoL for longer form battles when you have no external NRG support as it always ensures you will have sufficient NRG to spam his 3 NRG skill. But since the provided buffs are 2 turns and healing every turn is not a pressing benefit, it is not a priority sig. | ||
Destiny Grip (Shahnaz) | Increases magic attack by(5,8,8,10,10)%. When actively using skills with knockback or teleportation effects, inflicts [Tangle of Fate](1,1,2,2,3) and [Collision Vulnerability](0,0,1,1,2) on the enemy before the skill takes effect, and the effect lands until the end of the battle. Strange of Fate: When attacked by the effects caster, damage taken is increased by (10,15,20)% and the chance of being critical hit is increased by (10,15,20)%. Collision Vulnerability: Increases collision damage taken by (10,15,20)% | Shahnaz is unarguably T0, and this sig is packed with high offensive value specific to her. Collision Vulnerability is no longer unique to this weapon; an epic unit can now also apply it if needed. | ||
Resolve of Iron and Jade (Kianshir) | After releasing or triggering a skill containing summoning, You gain starting at 2* [Max Range +1], lasting until the end of the action, cooldown (0,5,4,3,2) turns. Before the summoned character is attacked, the damage dealt by the summoned character is increased by (8,8,12,16,20%), lasting until the next action starts. | Shahnaz already gives everyone MAX range buff 1 and the DMG boost for summons is too conditional and doesn't really boost him much. | ||
Zireael (Ciri) | [LVL1-5] After triggering [Teleportation] or [Charge] effects, the next attack skill deals (15,20,20,25,25)% increased DMG. [LVL3] When the skill is [Flash that Cuts through Darkness], the character can select 1 more target. [LVL3-5] When the skill is [Nova], additionally knocks the targets back by 2 tiles and deals 25% additional DMG. | GONE ( collab limited ) | ||
Witcher's Swords (Geralt) | Before activating any [Sign Skill], increases ATK and DEF by (16,20,24,28,32)% until the start of the next turn. | GONE ( collab limited ) | ||
Obsidian Star (Yennefer) | Increases Magical DMG by +(8,8,12,12,16)% and Healing +(6,6,9,9,12)%. Before using [Magic Empowerment] skills, gain [Obsidian Star](1,2,2,3,4) for (1,1,2,2,2) turns. Obsidian Star 1-4: Increases Magical DMG by +(8,8,12,12,16)% and Healing +(6,6,9,9,12)%. [Obsidian Star Buff LVL4] After using a skill: -If the target is an [ally], dispels 1 debuff. -If the target is an enemy, dispels 1 buff.. | GONE ( collab limited ) | ||
Flames of the Fearless (Triss) | “Ice” and “Fire” skills gain +(10,10,15,15,20)% Crit DMG. When triggering [Rhythm of Frostfire], gain an additional +(10,15,15,20,20)% Crit DMG. | GONE ( collab limited ) | ||
Icebreaker Metamorphic Crossbow (Anna) | Before performing a single-target physical attack, gain 1 stack of [Icebreaker I,II 3 *,III 5 *]. This effect lasts until the start of your next 3 actions. 2*- At the start of the first action, gain 10 stacks of [Icebreaker I,II,III]. This effect lasts until the start of the next action . When you have [Icebreaker I,II,III], you deal (16,16,16,24,32%) increased damage to targets with [Primal Ward] or [Ward Broken]. [ Icebreaker I,II 3*,III 5*] Increases Physical attack by (1.6%, 2.4% , 3.2%) up to 10 times. | One of the best bows for DPS in the game. If you're a ST physical multi hitting unit. Units like Anna Nydia Sp Faycal, Cleia can all make use of this bow and it will outperform basically every option thanks to its High Attack%. | ||
Pathcleaver (SP-Alexei) | Physical attack increases by 6,8,8% Crit rate added at 3* , 4% CritDMG added 4 *, boost all of them to 8% to all of them at 5 * Immune to [× receiving healing]. When having [Reslove] or immunity to [× Reslove], additionally gain 1 attribute bonus provided by this weapon. When fighting enemies with [Primal Ward] or [Ward Broken], gain an additional attribute bonus provided by this weapon and become immune to [▼ receiving healing]. | One of the best axe if all conditions are met. which are just having a source of resolve which a lot of axe user have and probably will be more common as we go on Rico,Rawi,Sp Alexei SP/ OG to name a few can use this axe with its max boost. | ||
The last Vanguard (Xavier) | Attack is increased by (2,,4,6,8,10%). When the current speed is higher than the target's base speed by (120,120,100,100,80) points, the area damage is increased by (8,12,12,16,20%). | Generic lighthouse stats sig | ||
The lightbringer (Edda) | Physical attack is increased by (4,5,6,7,8%); when performing [Assist Attack], physical attack is additionally increased by (2,4,6,8,10%). After releasing a skill on an ally, (50,60,70,80,100%) chance to dispel 1 [Debuff] from the target. | +1 Dispel bow is pretty good for any bow support (Ulya homa etc) Worth getting 1 max copy | ||
Dusk (Dantalion) | For every character defeated on the battlefield, gain (1,1,1,1,1) layer of [Bloodstained Dusk 1,1,1,1,2]. When alternating between physical and magic attacks, gain an additional (0,2,2,3,3) layers of [Bloodstained Dusk 1,1,1,1,2]. At the start of the battle, gain (0,0,2,4,4) layers of [Bloodstained Dusk 1,1,1,1,2]. (Bloodstained Dusk 1&2.) 1% dmg up to 32 stacks for a max of 32% dmg for bloodstained dusk 1 2% dmg up to 22 stacks for a max of 44% dmg for bloodstained dusk 2 | Pretty good for Geralt since he does both magic and physical damage on the regular. | ||
Pride of the GoldenLion (Rogneda) | When performing an active attack, Ignore Dodge. Before Attacking with a single-target [Class Skill] attack: Gain 1 stack of [Pride of the Golden Lion 1 , 2 at 4* , 3 at 5* ], lasting for 2 turns. If the skill has no energy cost and no cooldown, the effect changes to gain 6 stacks. If the target has [Primal Ward] or [Ward Broken], magic attack and critical rate increase by ( 8,8,10,10,12% ) before the attack, and [Pride of the Golden Lion] stacks double. [Pride of the Golden Lion 1 , 2 at 4* , 3 at 5* ] (2,3,4% CritDMG up to 12 times). | Great for rogneda but since it's inferior to the Comfort which Focus wand provides for her. This weapon is pure luxury and probably won't see any more use for a very long time since Single Target Magic users are so rare. If you want another good DPS option just use Shahnaz sig if you have it as she can use it | ||
Pouch of Plenty (Ulya) | Immune to [▼Speed]. When picking up an ally's [Trigger Object], gain [Pouch of Plenty 1,2,3,4,5], lasting for 2 turns. [Pouch of Plenty 1,2,3,4,5] Healing is increased by (2,4,6,8,10%). For every (100,100,100, 90,80) spd points, Attack is increased by (1,2,3,3,4%) and when using having [Primal Ward] its increased by an additional (1,1,1,2,2%) Can only stack up to 3 times. | Just another wack seasonal stat boosting trinket. Just like the PoochRunRun necklace from Elaman patch. Dev’s poor attempt at Reinventing SOJ sig Dont get this is trash not worth it. | ||
Winter’s Embrace (Ivan) | When generating a terrain grid, gain [Winter’s Embrace 1,1,2,2,3] and [▲Attack 2 starting at 2 stars], lasting for (2,2,3,3 turns). When a [Trigger] is triggered, restore 1 energy. Starting at 4 stars - if it's an ally Triggers a [Trigger] restores an additional 1 energy. These two effects can trigger once per turn. When fighting against enemies with [Primal Ward] or [Ward Broken], physical attack and damage are increased by (4,4,6,6,8%). [Winter’s Embrace 1 2 3 ] When making ice tiles gain (8,12,16%) Atk When making none ice tiles gain (8,12,16%) Dmg | This Sig is only good for Ivan Since he makes both ice tiles while walking and his own special tiles from his skills. He'll get the full boost of [Winter’s Embrace]. It also lets him run his best builds so it is worth getting if you can afford it But you will need ULYA to get full use out of this weapon | ||
Vigil (Finn) | At the start of the action, gain [Max Range 1] for 1 turn. Physical attack increased by [2,4,6,8,10%] , defense increased by [4,8,12,16,20%]. When attacking a target with [Primal Ward] or [Ward Broken], Physical attack is increased by an additional [3,6,9 12,15%]. After placing a [trigger], piercing damage is increased by [6,12,18 24,30%] , and the effect lasts until the start of the next turn. | Best for Finn At least 1 copy is needed for long term use. It's also decent if you're looking for +1 range on any bow unit. (not really something that is needed at all.) | ||
Vulpine Pride (Sena) | [Instant] Deal damage to all enemies within a (2,2,3,3,3) tile diamond-shaped area centered on the target terrain tile, dealing 10% of total Attack as [Piercing Damage], and apply 1 stack of [Bleed] for 1 turn. After attacking, you take [Piercing Damage] equal to 30% of your current HP. Can be used (1,2,2,2,3) per battle with a turn cooldown of (0,4,3,2,1). When used against enemies with [Primal Ward] or [Ward Broken], the duration of [Bleed] applied is increased by +1 turn . | Sena sig is the new “fire ring” in terms of being able to trigger unique interactions with units who have on hit effects. It is currently unknown if this sig will actually have a long impact instead of just being luxury. We need more modern units to have this mechanism as it will show us its worth having it. It's nice to have if you can afford it | ||
Lord Of The Froze Deep (Sp-Agata) | Immune to [Move Down] (movement reduction effects). Physical Attack is increased by ( 4,4,8,8,12%) , and gains ( 10,10,15,15,20%) [Life Steal] . Before attacking, if [Effective Movement] is 6 tiles or more ; or at the end of the turn, if no attack skill was used, damage is increased by ( 8,12,16,20,24%) . This effect lasts until the start of the next action. When engaging enemies with [Primal Ward] or [Ward Broken], damage dealt is increased by an additional ( 8,12,16,20,24%) . | Agata SP sig is a very good one for her as it keeps her healthy while providing a big dmg boost over most other options. The condition itself isn't hard to activate, just very tedious too for anyone but her. At the moment this signature is very much just for her but it could have some resurgence later on if we get more long legs (hyper mobile) heavy weapon units. | ||
Spinebreaker (Arman) | Max HP increased by (+5,5,10,10,15%) , Physical Attack increased (+5,5,5,10,10%) . When casting a skill, gain ( +1,1,1.5,1.5,2%) Physical Attack for every 1 point of Energy actually consumed . After using a skill that consumes Energy, recover 1 Energy for every (2,1,1,1,1) Energy consumed . Any excess Energy recovery is stored as [Energy Influx] . This effect has a ( 5,5,5,3,3)-turn cooldown . When attacking targets with [Primal Ward] or [Ward Broken], the Physical Attack bonus provided by this weapon is increased by 50% . Example: If this weapon normally grants +5% Physical Attack , then against enemies with [Primal Ward] or [Ward Broken], the bonus becomes +7.5% Physical Attack instead. [Energy Reflux] After actively using a skill, convert this status’s stack count into Energy recovery for yourself until all Energy is fully restored. If, at the end of the turn, your Energy is full (and you do not have the [Energy Recovery Block] effect, gain 1 stack of this status automatically. | Arman sig is only good for him Its a mixture of pamina sig and super strong stat stick It has the same function as pamina but a bit better for his case. Not really something I would pull for if I already have pamina sig. But if you do this sig is massive boost for arman well over 30% | ||
Starry Sea's Festest Rainbow Zoom (Beryl) (I) | Magic Attack is increased by (+4,6,8,10,12)% , and the maximum range of [Rally Command] skills is increased by 1 tile . When using area-of-effect attacks, if enemies have 3 or more [Shields] , final damage dealt to them is increased by (3,3,4,4,5%). Starting at 3 stars When a summoned character is defeated for the first time, gain [NRG Modulation 1,2] for 2 turns [NRG Modulation 1,2] When actively using a skill with a base Energy cost of 4 or higher , the required Energy cost is reduced by (3,3,4) . This effect is removed after it is triggered . Before your summoned units are attacked, gain [Go, Little Zoom! 1,2,3,4,5] for 2 turns . [Go, Little Zoom! 1,2,3,4,5] When attacking in an aoe boost magic attack by (4,6,8,10,12) | Cool functions but you can just skip it and stick to prism as beryl (i) is really just going to end up being a piercing support anyways. she doesnt really need the nrg so bad as the main scenario this will be useful is if she dies procs her reaction and gets to respawn her summon on the same action and follow up with a move. Locked to rally command and beryl (I) pretty much. | ||
(Perlevit) | (Support ) [Instant]: Teleport 1 allied unit (includes self) to within 3 tiles of the caster. The target gains [Speed 1] and [Attack 1,1,1,2,2 ] for 2 turns, and additionally dispels (2,2,3,3,4) instances of [Bound] or [Attack Attribute debuffs]. This skill can be used a maximum of 1,1,2,2,3 times per battle. Effect cooldown: 2,2,2,2,2 turns. Pre-cooldown: (2,1,0,0,0) turns. Has an [auxiliary passive] effect: If this skill has no remaining uses, performing [standby] will restore 1 use. This effect can trigger a maximum of (1,1,1,2,2) time(s). This sig also has fantastic height 8 up 8 down. | New “must pull sig” for all even if its in a meh bundle unless you have 3+ 3-5*stars + old scrolls of Auguste just laying around. you should probably pull this signature with either corn tickets or save up your casting molds to pull on its banner. | ||
(Finata) | ||||
(Col SP) | ||||
(Cleia) | ||||
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