"Y" Units

Yeganeh 💀💀StarsTier: 2.5                    Ascension:❌Rationale
Can Stop⭐⭐⭐Requires at least 3 stars for +1 NRG sustain
Recommended⭐⭐⭐Just keep it here at 3 unless you love her art.
Units that Support Yeganeh with Buffs/Debuffs and Liberation stacks.
Core For Unit
Others.
Role/FactionMEH DPS pretending to be a support hybrid
ReasoningIn spite of her mystical appearance, she offers virtually nothing unique or sufficiently effective to endorse her. Her usefulness in any direction, whether DPS/Utility/Support, is all conditional or just simply inefficient. Being a newer generation unit, she does perform at a higher baseline than most older units, and is a particularly comfy and easy to operate unit, but nothing to praise. Despite also being a [Shackles of Liberation] resource Elaman unit, unlike some other units, she isn’t as dependent on Lukamar for stacks, but at the same time the extra effects are not very impactful and feel as if they should have simply been an unconditional part of her kit. While she is a summoner type unit, her summon does NOT scale off buffs or other additional stat gains. Effectively all stat gains that are not present on her character screen before battle, such as through equipment, do not buff it, limiting abuse. Overall her ceiling is not particularly high, but perhaps she may turn out more valuable than expected in the future. Until then, she is rather disappointing, though oddly satisfying to use. 12/7/2025: Yeganeh’s position has only mildly improved, if only thanks to the introduction of Kianshir and Shenaz, both of which can trigger her constructs attacks without manual input from Yageneh herself, circumventing the damage penalty downside. However this only matters against ST, which is still niche, and therefore doesn't affect her overall ranking, especially since she still depends on another unit for full function. Her construct’s reaction is what her primary multi hitting move attack count draws from, putting a cap on the number of times it can attack overall. This coupled with her other limitations leaves her inflexible aside from just doing slightly higher than average damage relative to older units. Rest of her page updated 6/6/2026
StrengthsWeaknesses
She has a relatively long effective range and area of influence due to how she commands and interacts with her summon, allowing her to safely deal damage or heal at a distance out of harms way Can deal decent damage, especially if its a few enemies Her summon counts as an off turn which can bypass reactions that can harm you ex. like buff stealing or mass debuffs on hits etc. Unique aoe cooling powder effectSummon does not scale off equipment/tarot effects outside of raw stats on the character page Unlocking her full damage requires 10 [Shackles of Liberation] stacks, an additional passive skill for buffs on the summon, and between the 4 direct cost and the +1 cost to buff it, a 5 NRG cost the first turn. It seems clear the devs want to discourage a full offensive loadout, but at the same time the alternative is not very effective. The rest of her damage is usually out of turn, through counters/assisting attacks, making her gameplay pace offensively slow Her defensive support abilities, such as shields or deflection only apply to her and her summon(when equipped with another passive…), limiting her support ability to mostly just healing(regen) The summon is very squishy as a baseline and there is an expectation for the player to utilize her defensive skills to keep it alive, otherwise resummoning it will incur both a cost and a turn Any form of attack from the Cube all draws from the same charge resource pool from its reaction, ultimately leading to an effective attack hard cap. Also her ST potential is locked behind triggering her Cube’s reaction as otherwise forceful triggering of its reaction using Yegane’s 4 NRG skill incurs a 50% multi penalty per same target hit. Triggering manually without that skill is locked behind Kianshir or Shahnaz or acambe both of which can proc the Cube 3x additional times to reach the hard manual cap. Her crystal refraction buff that adds two additional reaction charges can ONLY be triggered by an enemy and can not be manually activated, hindering her ST potential. Her Rank 11 can only share shields/DR buffs with her own cube, and sacrifices 15% of her cubes 75% multi just for 20% lifesteal Requires the assistance of another unit to deal her peak ST damage
SkillsReasoning
Rank 11ArtistryYou lose damage in exchange for the Cube gaining lifesteal and gaining additional defensive buffs from her shielding skill. It is pretty ok nice to have
Rank 9Focused strikeMakes the cube hit whoever you hit pretty good basic within 4 tiles of its self
Rank 7Reconstruct Kaleidoscope Light forge (take this )Right skill Teleports the cube to a location and starts triggering it’s own reaction up to its available count(scales with stars) and adds +2, prioritizes hitting each nearby enemy at least once. Functions as her main AoE/general content skill. Consumes 10 lib stacks for a large increase in damage. Weak for ST damage because of the damage multiplier penalty. Left skill is a 140% ST skill used as a filler in ST scenarios when Yegane’s allies are triggering the Cube’s reaction count rather than manually ordering the cube to attack. It is also possible to run this skill as a means of self generating Liberation stacks/NRG so you have a much stronger AoE nuke every other turn.
Rank 5Master CraftspersonPretty solid passive. The Cube heals and dispels debuffs every turn and has 10% DR
Rank 3Blinding gleam ( maybe cast if your missing buffers ) Reconstruction Mirror (take this )Left side skill: When teleporting the cube, the Cube gains [Atk.3], [Dmg 2], and [Crit 2] for 2 turns. Core for general play use Right side skill: Causes the Cube to teleport to the marked location and gains a buff that adds to the total reaction trigger count of the Cube. All friendly units in the AoE also receive a random T2 buff, Regen2, and remove anti heal debuffs. Provides additional benefits to the Cube if you have her R11 passive equipped. Since the ability adds to the total reaction trigger count, it can be used prior to using the cubes 4 NRG AoE skill to add more total damage, or for ST scenarios.
Rank 1NRG RestorationNRG restoration is strictly better. It can be equipped to sustain an AoE focused loadout
LoadoutSkillsNotes
Hassle-free AoE option 1Utilizing only her 4 NRG mobbing skills, buffed by her passive and helped sustained by her NRG regen skill.
Offensive AoE option 2An alternative to the AoE version and probably better, but this allows liberation stack generation, allowing Yegane to alternate between this 1 NRG skill and her 4 NRG skill, on the condition you can successfully kill an enemy or item/object using the 1 NRG skill. Failing to do so means no NRG sustain
Defensive (Niche)This setup trades away her AoE capability to make her summon particularly bulky and focus on leveraging its reaction normally by getting hit. Yegane will also provide allies with regen and prevent their healing from being blocked.
Mixed (Niche)This keeps the support regen utility and sustain for the cube while retaining the offensive cube buffs and AoE capability of her 4 NRG skill, but at the cost of 0 NRG sustain. Largely infeasible to sustain except with NRG support
ST with Shanaz or Kianshir (Niche)She can only realize her full 300% ST multi against an enemy if her cube’s reaction is triggered from attacking the cube using Kianshir or Shenaz. At most, this is for Sub Dps niche purposes and not a “real” build. The 1 NRG skill is there because it triggers her cubes reaction without a penalty and deals some direct damage. Between Yegane herself dealing 140% and the cube 300%, This results in 440%.
Most reliable loadoutor If no luka heshanIn a team which supports this build will be the most useful for her dps.
Weapons
Best⭐Her sigHer sig is not even better than 1-5 stars flavia sig for dps. But this Sig does give 6-15% dr but who cares lmao.
Optional 2Corn StaffGives her all the nrg she’ll need
Optional 1StarryBest Cope in slot for her outside of sigs.
Optional 3HasnaFree movement sig.
Trinket
BestMemory of Teeth/SoJ/Hourglass/Any stat sticks
SupportBook/Spice BottleBook is great for her speed tier/ spice bottle is boost the hp of the summon and gives her MATK for free as well shes proc the 5 stars
Tarots
BestFortune/EmpressShe a summon and doesnt really a have BIS pick whats best for you play style
Engraving
BestStats
BestBest for boost her summon stats
Unit/Skill/Buff Interactions
ShahnazCan trigger her Cube’s reaction
KianshirHis summons can trigger the Cube’s reaction as well
Give it a ST buffer to buff her summon even more
DateComments/Retrospection/Examination
6/6/26Yegane. She's a solid tank, has free cool powder and does a lot better than cope units that provide nothing because they cant survive current meta. At least Yeganeh can do that, and will be a solid asset for UD teams and TOA free floors. (nothing burger)
Yennefer- Collab UnitStarsTier: 1 Ascension:✔️Rationale
Can Stop⭐⭐⭐Yenn starts with [Magic Exhaustion] at the start of her first turn until 3 stars.
Recommended⭐⭐⭐⭐⭐Low priority five stars she's pretty complete at three stars/4 stars for what she's needed for which is being a support unit. 3/5/26- The bug with [magic exhaustion] being dispelled with any of her pre 5 stars has been fixed and she now needs 5 stars to spam every other turn.
Role/FactionAoE DPS/Support/Teleport Utility/Debuff
ReasoningYennifer is a control/debuff mage heavily focused on manipulating board factors such as position, tiles, and stats to provide an advantage rather than raw damage. She has relatively mid multipliers and plays around highs/lows of impact based on her [Magic Boost] mechanic to amplify specific skills based on the situation. Unfortunately this sort of kit of being a jack of all trades usually results in struggling to perform against other focused units. She is particularly excellent for newer accounts to provide general role compression and access to DMG3/Vuln3, but older accounts will likely find her mostly a toolbox unit for harder challenge content and not a must pull compared to more extreme future performers. Shanaz in particular outperforms her in most areas.
StrengthsWeaknesses
Has a 6 tile target teleport/reposition that also can apply Vuln 3 and become an instant skill on enemies or be used to allies to buff with DMG3/Spd2. Multiple other abilities can also apply Vuln3 and buff DMG3 for allies. Has a 0CD AoE skill that can heal allies, grant DMG3, and grant immunity to both Fire/Ice tiles. Don't really need any stars to function for her support role. Can Provide your team with immunity to fire tiles/ ice tiles via Embrace of Shadows.Magic Exhaustion doesn't let her spam her powered up moves. Competitive skill slots
SkillsReasoning
Rank 11Tissaia’s Teaching Yennefer’s Mockery (EH dont cast this)Tissaia’s is a generally better skill to take since it offers better uptime and NRG sustain. Yennefer’s Mockery is pretty niche as the condition of [Bound] diminishes its overall value and only 30% DMG is not impressive.
Rank 9Charged StrikeEither skill works. I would probably take Charged Attack for the HP inherent bonus and for extra DMG.
Rank 7Charming Illusion (castalia when you find an actual need for it) PortalCharming Illusion is a great debuff skill, but not practical for general play. It is a toolbox utility for hard stages and can be castalia when you actually need it Portal is an insanely good utility skill that should be taken. It can be used to reposition an ally and have them follow up with their turn faster alongside a DMG3 buff or you can use it on an enemy to apply Vuln3 in an AoE and deal damage.
Rank 5Evasive ShiftStrictly superior to her other reaction. It offers damage, dodge, debuffs, and protective reposition, all on a 2 sec CD
Rank 3Embrace of Shadows(Can castalia) Elemental ControlEmbrace of Shadows is Yennefer’s primary means of providing AoE healing for allies as part of her role compression. It is also useful for buffing allies. However for those who don't require AoE support and instead want to utilize the portal, you can skip this or take it later. Elemental Control is Yennefer’s primary offensive skill and should be taken first
Rank 1Yenner’s HealThis is a slightly upgraded version of the pretty standard ST heal skill, however it is still filler and taken primarily for the 3% HP passive.
Base Skill & Trait SkillMagic Surge[Instant] Can be cast when not having [Magic Exhaustion]; after using, gains [Magic Boost] for 1 turn. Magic Boost: Some skills are replaced with [Magic Empowerment] effects. [Magic Empowerment] skills have no NRG cost and no CD; after use, all skills revert to original skills. Note: [Magic Boost] is charge based, and is used up on the first empowered skill used.
LoadoutSkillsNotes
Generalor in place of Elemental ControlStandard loadout mixing damage, sustain/cdr, and portal utility. You can use the portal to throw SP Samantha or any other AoE unit with limited movement directly into enemies and nuke them at the start. Yennefer is Maneuver Command, the unit.
SupportorPure support set with DMG 3 SPD 2 with TP and VUL 3 Support if needed with summon and ice tile support.
Weapons
BestDiffusing PrismDiffusing is as solid offensively if not slightly more than her own sig as it provides a consistent 20% DMG and 10% M.ATK vs 16% DMG + 16% DMG every other turn, which averages out to an additional 8% DMG. At 5 star however, it provides dispel for a debuff on an ally and a buff for enemies, making it a slightly better overall sidegrade, but it is expensive. Due to the cost of the sig, Diffusing is rated best overall.
Option 1Obsidian StarRequires 5 stars to be good unless you value the hybrid dps/support values. However it is generally not worth investing.
Option 2Starry Sky HeritageDecent filler option but not as good as the two above options
Option 3Reorganized CubeOnly for the more niche support route
Option 4Focus wandGives Portal and all her st skills +1 range
Trinket
BestBlood Luxite Amulet(Sig)Blood Luxite offers the best damage
UsableShield of Justice(Sig) HourglassBoth are good stat boosting options
UsableScrolls of AugusteFor semi support purposes
BestResonant Crystal/spacetime timeCan help reset her CD and lower her trait debuff with Tissaia’s Teaching slotted.
Tarots
BestMagicianBest for consistency and average DMG
Option 1FortuneCan provide NRG sustain, DMG, Healing, and trigger equipment effects such as dispel from her sig or cube
Option 2JudgementYenn’s mobility makes it easy to get within range to apply Judgement, offering a 10% damage taken debuff.
Optional 3JusticeNiche for slightly better damage with a crit buff or specifically with Hesha/Cocoa
Option 4EmpressCertain hard content requires consistently high levels of dispel. Empress with Cube/Sig can help in that niche
Engraving
BestCan be used to reset the cost/cd of portal or another skill
Best 2Sword+Wand is preferable for offensive setups
Ascension Materials
Magical InsightHopeFoundingWhen under [Magic Boost], increases DMG by +(5,10,15)% and healing by +(15,20,30)%. When not under [Magic Boost], increases DMG by (0,0,8)% and Healing by (0,0,15)%.
Blessing of Divine ShieldOathkeepingM.DEF is increased by (10,20,20)% and magical DMG taken is reduced by (10,10,20)%
Yennefer’s Astral Equipment
Obsidian StarIncreases Magical DMG by +(8,8,12,12,16)% and Healing +(6,6,9,9,12)%. Before using [Magic Empowerment] skills, gain [Obsidian Star](1,2,2,3,4) for (1,1,2,2,2) turns. Obsidian Star 1-4: Increases Magical DMG by +(8,8,12,12,16)% and Healing +(6,6,9,9,12)%. [Obsidian Star Buff LVL4] After using a skill: -If the target is an [ally], dispels 1 debuff. -If the target is an enemy, dispels 1 buff.Practical/Usable on other units?: Somewhat This equipment is solid, but it requires to be 5 stars to have its important dispel debuff/buff line . Considering Yennifer is likely to be the best collab unit, it may be worth aiming for this weapon
Unit/Skill/Buff Interactions
DateComments/Retrospection/Examination

Yserinde(Giraffe)StarsTier: 1                    Ascension:❌Rationale
Can Stop⭐ or ⭐⭐⭐All her utility skills work perfectly at 1 star. 3 star will remedy potential NRG problems that you usually won’t have anyway if you run her sig otherwise you will need an nrg support at 1-2 star.
Recommended⭐⭐⭐The increase in piercing and dot damage from aura at 4* and 5* only applies to herself. While it’s still very good if you use her often, it’s not a priority
Role/FactionQueen of Board Interactions, Mobility/Piercing/DoT Support
ReasoningYserinde is an interesting addition to the game, offering a unique defensive mechanic, another interpretation of piercing/dot gameplay, and a variety of tactical options at the somewhat inconvenient expense of multi-action manual play. Yserinde is an ultimate tech unit. She can be anything you want her to be : extend the movement on allies, hurt enemies both on player and enemy phase, give shields or DR to allies and kite. Her playstyle revolves around managing her daggers - they can be used both as offensive tools and as a powerful buff + movement source to your allies/herself. You usually want to keep several of them staying on the field untouched so they can be a “magnet” for her “Plume Rend” or a resource to be used later through “Royal Guard Escort”. Yserinde is surprisingly efficient as sub-dps even in non-DoT setups, also providing them with a lot of extra TP. Whenever you need to do damage or give extra push in several corners of a large map - she’s indispensable.
StrengthsWeaknesses
“Royal Guard Escort” let units with effects on standby abuse them several times in a row. Including Marcille , Credenza , World tarot. Each time your own unit (not enemy!) triggers her dagger, you get 10 TP. Highest mobility in the game both for her and her allies. Farthest reach and fine-grained damage spread. Conditional teamwide all damage types (piercing, DoT, regular) support combined in one package with DR buffs Can grant allies shields and “Deflection” - a buff that applies a high DR to one incoming attack.Forced unreducible “cooldown” on ult Skill slots are extremely competitive
SkillsReasoning
Rank 11Plume Array(optional) Endless Web(Prio)Her ult “Endless Web” is a no brainer. 3 daggers, team-wide damage (all types!) buffs, secondary DoT application on union units with deflection, so powerful that devs nerfed it with an unreducible CD. The other “Plume Array” skill is a damage reduction utility that you might never need, but it’s a very powerful option if you do. It also lets you team get “Deflection” buff easier which is needed for taking advantage of ult’s aura. It is also a map-wide support skill which can be useful for things like priestess tarot or nocturnal glow weapon.
Rank 9Surefire attackA basic with anti-dodge that you’ll rarely use anyway
Rank 7Plume RendThis is a solid damage source that will strike anyone within range of dagger or with feather debuff when the count of “dagger procs” reaches 4 with both piercing damage and frostbite debuff. It will not hit the same target multiple times though. The alternative is a power creeped version of invulnerable buff - a bit generic and too niche.
Rank 5Silent WingUnique reaction skill that provides far more value than a generic counterattack alternative
Rank 3Black Feather FieldDefensive aura that looks slightly more usable than the alternative passive with 10% atk/def when unharmed. On paper the alternative passive could be usable (for hitting kill breakpoints), but it’s not heard of in practice. You will probably never slot either.
Rank 1Royal Guard Escort(castalia) Phantom Shift(Prio) Phantom Shift > Royal Guard Escort if you absolutely have to choosePhantom Shift lets you swap with a unit or into a dagger within 5 spaces, immediately getting extra instant dagger placement. Core skill, mandatory for Yserinde mobility. Royal Guard Escort gives shield and deflection to allies walking on daggers, but most importantly - move again, which lets you proc standby as many times as you step on dagger. Extremely abusable skill, core for many useful interactions. Also treats your allies with deflection as daggers for Plume Rend and Plume Array Missing either of these skills gimps her a lot. But Phantom Shift will be present on more loadouts.
LoadoutSkillsNotes
General (support focus)Sacrifices AoE passive for standby+deflection+shield on daggers which means Ysirende does less damage herself, but her allies apply more extras and get new cheese options
General (agile damage focus)The most default kit that keeps her mobility, damage and ult but sacrifices all dr/deflection/shield support. This means you’ll need some other source of 30% hp shield for aura-enabled minor frostbites from union team
Defensive support focusOrA theorycraft idea trying to fit in her “Plume Rend” skill
Weapons
Best⭐Newborn Blade/StratagemWill give the best dmg boost / lutfi is best overall
Optional 1Nocturnal GlowOnly good for her full support build using Plume Array
Optional 2DawnmoonGood for body swap support on a unit with high DEF conversion
Optional 3Frostspine GripPretty ok cope weapon if you happen to have it 5 stars.
Trinket
BestCrimson QuillStat stick on top of providing her Infinite Energy
Optional 1⭐Soj/hourglassAny Stat Stick
Tarots
Best⭐DevilWill give the best dmg results at maximum stacks
Optional 1Hangedmen/DeathFor dot / piercing boost respectively on what you need but are also bis depending on the content
Optional 2EmpressGoes well with her support build
Engraving
BestStats
OptionalFor cheese is the best options lets her TP spam more often
Unit/Skill/Buff Interactions
MarcilleMana stacks on standby. See her interactions section
CredenzaHoly revelations stacks on standby. See her interactions section
Dawnmoon ( Ayisha sig) + Phantom ShiftSwapping with ally gives both you and ally “Dawnmoon Glow” buff. May be useful since her ATK scales from her PDEF
Nocturnal glow + Plume RendYserinde after Saf Sp is the second unit to have map-wide support skill and it’s also an instant
Yserinde trait“At the start of turn” here is actually “at the start of round”. Which means that if you reduce skill’s CD after round starts, you won’t get “becomes [Instant” effect.
DateComments/Retrospection/Examination