"I" Units
| Inanna | Stars | Tier: 2 Ascension:✔️ | Rationale |
![]() | Can Stop | ⭐ or ⭐⭐⭐ | Performs her main function at 1S however 3 star lets her trait heal two allies |
| Recommended | ⭐ or ⭐⭐⭐(Ascension) | 1S is preferred as she gains little relatively little from her trait However once she has her unique Ascension skill, getting 3 stars is a fine investment since it increases the number of allies affected by her trait from 1 to 2 outside of her ult |
| Role/Faction | ![]() ![]() ![]() [Act Again] Granter/SP Inanna reaction Fodder(Grants a Reaction skill to SP Inanna if you have regular Inanna) |
| Reasoning | Regular Inanna has always had the inherent failing of being mediocre in practically all expectations of what it entails to be a good support, whether it be buffing or healing. Save for her one good quality. “Act Again”. Units whose usefulness is restricted more so by turn limitations than cooldowns gain a tremendously improved output in certain scenarios when supported by Inanna, particularly ToA and other difficult content. The Devs, being aware of these flaws, have provided us with SP Inanna, who is largely improved in all aspects and is expected to last until EoS. Regular inanna will still be drafted in certain environments, but she will never see meta use in general play |
| Post Ascension | Inanna’s general play effectiveness is finally improved significantly by enabling her to be another unit capable of activating other unit’s [Coordinated Responses] and having her summoned Guard gain necessary movement and damage output through having its own [Coordinated Response]. By support standards, she can now output decent damage and there is a better reason to invest in higher stars for her, in order to improve the consistency of her [Coordinated Response] procs, since it activates from her trait’s healing |
| Strengths | Weaknesses |
| Act again is always relevant Guard summon can be used to unit swap and tank/stall as it doesn't count towards the total death count restriction for a stages stars or Tower Good Healer Ascension skill allows Inanna to become an anchor unit for SOC faction units with coordinated responses which can be triggered by her trait heal The guard gets a movement buff and 2 tile aoe skill with inna ascension skill and it becomes part of soc faction so it can also follow up and get buffs from aura | Outside of her Act again, she offers little impact outside soc teams with ascension and is easily replaceable. Trait only grants 1 buff randomly at a time No instant skills means she is often very pressured by action choice between her many active abilities Flight has a ridiculously long CD and the healing is still mid coupled with low magic |
| Skills | Reasoning | |
| Rank 11 | Flight of the Princess | The stealth is useful for keeping her out of targeting focus and the lack of NRG cost on Flight can make it a useful slot in for situations where you would rather spend it on Prayer and Soul Mate instead of her AoE healing skill Comfort |
| Rank 9 | Merciful Strike | Enemies that need to be debuffed won't benefit from being debuffed by just a tier 1 debuff. Healing is better |
| Rank 7 | Soul Mate | Co-buffs are simply great. There is no reason to ever consider Light of Sanction due to her low base stat,cooldown, and role as a support |
| Rank 5 | Battlefield Trial | Battlefield Trial needs to be taken to unlock SP Inanna’s best reaction. Aside from that, Battlefield Trial can help compensate for her very low M.Atk stat |
| Rank 3 | ![]() Princess’s Comfort (Early game) Guard (Endgame) | Princess’s Comfort is her main means of healing solidly in an AoE. “Guard!” Benefits more from higher stars on her. It’s best to only take it situationally later game, especially when she has access to her R13 |
| Rank 1 | Princess’s Prayer | Prayer is where nearly all her value as a unit is in. Act Again has fantastic potential |
| Loadout | Skills | Notes |
| General | ![]() | General purpose mix of healing/buffs. Last slot can be replaced with “Guard!”. “Princess’s Comfort” can also be replaced with “Flight of the Princess”. |
| DPS With Rank13 AND Inna sp skill. | ![]() | Dps build. |
Sp Skill from inna sp | ![]() |
| Weapons | ||||
| Best | Reorganized Cube | Best for healing | ||
| Optional 1 | Diffusing Prism | Dps | ||
| Optional 2 | Focus Wand | +1 range to act again | ||
| Optional 3 (soc team) | Nightmare puppet | Great for when paired with Maitha-SP combo with Disaster bottle and Judgment for two procs of it | ||
| Trinket | ||||
| Best | Blood Luxite Amulet | Best for dps set up while having sp inna skill | ||
| Best | ![]() Book/Cooling Powder | Support | ||
| Tarots | ||||
| Best | Magician | Dps using sp inna skill. | ||
| Best | ![]() Empress/Pristess | Best for healing and dispel | ||
| Optional 1 | Judgement | Debuffs | ||
| Engraving | ||||
| Best | ![]() | Reset Cup wand | ||
| Optional | ![]() | Best for healing | ||
| Unit/Skill/Buff Interactions | ||
| Act Again | Her act again is counted as a whole new turn meaning skills that would normally not regen on something like Pursuit Order or Inna SP. Ex. Kvare trait skill roster will under OG inna act again because it acts like a brand new turn. | |
| Act again | Since her act again is a ghost turn of sorts in this new turn you can take advantage of tower tarot to get its full bonuses without being an off turn unit | |
| Focus wand | Will buff her act again range by 1 which is very nice in a pitch. | |
| Date | Comments/Retrospection/Examination |
| 5/11/2025 |
| Inanna - SP | Stars | Tier: 0 Ascension: ✔️ | Rationale |
![]() | Can Stop | N/A | |
| Recommended | ⭐⭐⭐⭐⭐ | 5* allows her buffs given from trait as well as “act again” to also be given to her. |
| Role/Faction | ![]() ![]() ![]() Aoe sub dps/Support |
| Reasoning | SP Inanna, bearing the role of the leading heroine of the story, has an appropriate skill design reflecting her significance and strength. Improving upon the failings of OG Inanna, she excels in a multipurpose dps/support role. She is the most obvious unit to draft in any and all scenarios, general or difficult, to improve the outcome of nearly all situations. Just like how OG Inanna retains relevance through “Act Again” alone, the more well rounded and proficient SP Inanna will remain Meta for a long time Sp Inna reminds one of the best support units in the game 2 years later (on TW timeline) |
| Post Ascension | Inanna’s ascension is mainly made for the SOC team as they will effectively remove her act again downtime , dealing additional magic AOE , and triggering others rally’s moves. This ascension is best paired with Maitha SP Beryl (I) or Finata. |
| Strengths | Weaknesses |
| Provides act again to both allies and self while also providing 2NRG, DMG2/DR2 in the same action Can spam grant [Act again] almost every turn (with OG Inanna reaction) Instant skill that drops a banner that gives Co-Atk&Co-Def and also provides a strong Leader Aura for Iria and Sword of Convallaria Can dispel 5 buffs with her Flag Nuke in a solid AoE Really high stats as a Watcher with all her high ATK buff sources Convallaria Swordplay is a versatile nuke that adjust power to single or multi targets Has options for KB which is a useful utility in certain stages Default reaction has resolve , pre-empt (dmg reduction IX on proc) cost 6 stacks. Light Of Convallaria gives 1nrg and atk2 move 1 in aoe. And regens 2 stacks of freewill. The NRG granted from her [Act Again] is granted after skill use, allowing allies with full NRG to still utilize it when they [Act Again] Plot Armor Go to notes for more info scroll down | Needs OG Inanna for her Inheritable skill which allows her to use her [Act Again] much more frequently Early stars leaves her heavily NRG starved Act again stacks can be dispelled |
| Skills | Reasoning | |
| Rank 11 | Battle Flag of Convallaria Stands | Battle flag is a fantastic instant skill team co-buff that then transforms into a 180% nuke skill. By default it provides the leader aura of the right side, so there is no reason to take the other skill over Battle Flag of Convallaria |
| Rank 9 | Sword - Dawnlight | Dawnlight provides a 3 range + magic damage basic that is more universally useful than a 1 range physical damage basic with KB |
| Rank 7 | Guarding the Sword of Convallaria | The other skill, “Let’s Advance Together” is redundant due to the R11 Flag skill which grants Co-Atk/Def, making “Guarding the Sword of Convallaria” just innately better, aside from the fact it boosts her output. |
| Rank 5 | Natural Sword Intent | If you don't have OG Inanna to get the better reaction, take Sword Intent. It is pretty solid in itself as it provides preempt + [Unyielding] if you have 6 [Free Will] Stacks. |
| Rank 3 | Helping Hand | Either is fine, but Hand provides a 3% HP passive stat boost |
| Rank 1 | ![]() Convallaria Swordplay (castalia) Light Of Convallaria | Both are often used. “Light of Convallaria” is a great Atk 2/1NRG/1Move support skill while “Convallaria Swordplay” is her primary AoE staple |
| Loadout | Skills | Notes |
| General | ![]() | One of the latter two skills can be replaced by the leader aura if you have enough Iria/SoC units together on a team |
| Bossing(ST) | ![]() | Setup for when she wants to maximize her own nuking potential |
Inherited from OG Inanna | ![]() |
| Weapons | ||||
| Best⭐ | Nocturnal Glow | SP Inna is best played as a support. This is ideal as it grants your team a unique DMG buff and generic T2 buffs | ||
| Optional 1 | Void Stab | For the more niche damage build. SP Inna can perform multiple actions in a single turn, making it easy to stack it. If you lack sigs, this is the best option | ||
| Optional 2 | Dawnglow | While the weapon itself is decent, its a sidegrade and in an undesirable bundle to pull from | ||
| Optional 3 | Newborn Blade | Common filler non-sig weapon | ||
| Trinket | ||||
| Support⭐ | Scrolls of Auguste | Triggers Nocturnal Glow and is overall useful, especially with her speed to utilize it effectively for speed manipulation of other units | ||
| Damage | Blood Luxite Amulet | Huge damage boost since SP Inanna is primarily doing AoE damage | ||
| Filler | Hourglass | Generic filler stats | ||
| Tarots | ||||
| Dps | Magician | Generic and reliable damage. Its nice for even support builds to have “some” damage, making this the ideal default tarot | ||
| Crit | Justice | For the crit oriented damage build | ||
| Pure Support⭐ | Empress | In cases where you need dispel support, although it's usually better to just offload the dispel burden to another dedicated support | ||
| Engraving | ||||
| Best⭐ | ![]() | Can reset her Flag Nuke skill | ||
| Optional | ![]() | Generic stats | ||
| Unit/Skill/Buff Interactions | ||
| Date | Comments/Retrospection/Examination |
| 6/7/2025 | Not gonna lie Inna will probably remain a staple on most teams and is the most sought-after unit. So Re roll for inna shard inna no matter what even get her OG for reaction is just that good. -Dio SP Inanna is highly likely to remain meta for all time and should be the highest priority- Sir toffee |
| Iggy | Stars | Tier: Fun Ascension: ✔️ | Rationale |
![]() | Can Stop | ⭐ | Mechanically he performs fine at 1S |
| Recommended | ⭐ | Not worth starring. At 3S he gains “Climb”, but that is niche |
| Role/Faction | ![]() ![]() ST Phys Nuker/DPS |
| Reasoning | Iggy is one of the earliest ST nukers and the power creep shows. He is entirely outperformed by every other DPS. Just don’t build him |
| Post Ascension | Hunting Preparation now lasts 2 turns + he gains crit/critdmg and iggy can move again after attacking for 3 tiles. Its pretty ok makes his passive more useable but thats about it |
| Strengths | Weaknesses |
| Iggy can perform a fairly solid single nuke, gated largely by NRG Best true lens user has full uptime with passive. | ST nukers with no mobbing flexibility usually contribute little in general play His damage is still completely outclassed by every other ST nuker Requires NRG assistance to maximize his DPS Requires Inanna out of turn to get most value outside of R13 |
| Skills | Reasoning | |
| Rank 11 | ![]() Behemoth Hunting Draconic Flash Step(Can castalia) | This is Iggy’s primary nuke skill. Draconic helps him get into position |
| Rank 9 | Invigorating Strike | Iggy has NRG issues, so this helps. The other basic is better otherwise |
| Rank 7 | Luxite-Dust Smoke Bomb | This allows Iggy to control enemies then move away from threats |
| Rank 5 | Alertness of Wolf | This is debatable but Iggy is fairly vulnerable so the damage reduction helps. Moreover he plays like a guerrilla fighter, so he doesn't get many opportunities for counters |
| Rank 3 | Hunting Preparation | Allows Iggy to have a high Atk bonus with Highland and assists with NRG |
| Rank 1 | Mountain Tribes | Iggy combines this with “Hunting Preparation” to gain Highland while attacking |
| Loadout | Skills | Notes |
| General | ![]() | Bread Butter build |
| Boss | ![]() | Max DPS |
| Weapons | ||||
| Best | Selekton Spear | Will give the most dmg . | ||
| Optional 1 | Nameless Staff | Free 15% crit and 1 movement | ||
| Trinket | ||||
| Best | True lens | Can trigger the highland buff. | ||
| Usable | Hourglass | Any stat stick | ||
| Tarots | ||||
| Best | Heiro | Will give the best dmg | ||
| Optional 1 | Justice | Consistent crits | ||
| Engraving | ||||
| Best | ![]() | Stats | ||









































































