"T" Units

S

TaairStarsTier 1               Ascension: ❌Rationale
Can Stop⭐⭐ or ⭐⭐⭐2 stars doubles his max stack cap to 4. 3 stars allows starting with 3 books and enables him to cast an additional time by picking up a book on the first turn. More importantly he gains +1 move, allowing him better reach towards gathering books
Recommended⭐⭐⭐⭐⭐4 stars maxes out his stacks to 6. 5 star is a long investment for relatively minor gain, as he can already fulfill his full supporting potential earlier. He doesn't require another use of an instant early, or the additional range
Role/FactionNRG/Buff Support
ReasoningSoC’s premier NRG battery. Still to date the most effective unit to grant NRG in an AoE or 4 NRG to a ST. Being a suitable user of Reorganized Cube and/or Empress allows him to reliably dispel debuffs for your team in a wide AoE. His Historic Instant skill system allows him to choose between 3 skills to cast instantly alongside his regular skills to provide useful support/utility and heal a little while he is at it. One of which is an instant Vuln2 debuff on an enemy, which is unusual for a support. His main skills provide various options such as being able to distribute damage among teammates and allow your team to survive ordinarily unsurvivable attacks and amplify DMG by 15%, grant 100 Speed/1NRG in an AoE, Atk2/4NRG to 1 unit, or sleep enemies/grant 30% crit to allies for one turn. Moreover his ability to reliably dispel, perform more than one support action a turn thanks to his Historic Instant skill system, and utilities such as damage distribution/speed manipulation make him a top tier support.
StrengthsWeaknesses
“Caged Reverie” can distribute damage amongst the team, allowing them to survive attacks that you would not otherwise Has two skills that can restore NRG in an aoe High speed coupled with the ability to increase the speed of others allows Taair to pull them up in turn priority to go before enemies or manipulate turn order among your own units. Fantastic user of Reorganized cube to regularly and reliably dispel debuffs Low star friendly and super turn economical at 3*+4 NRG + Atk2 skill has a 3 turn cooldown and only affects one ally Does not provide traditional Crit/Crit DMG buffs(except Tipsy from Campfire skill) and his Atk2 and Dmg2 are not unique and increasingly easy to supply from other meta units Mediocre healing until higher investment Caged Reverie has a 7 turn cooldown Many future units have built in NRG sustain from skills or stars, resulting in a less pressing need for outside NRG, and a stronger valuation of CD reduction
SkillsReasoning
Rank 11Caged ReverieAllows your team to tank extremely hard hits by distributing damage for 2 turns
Rank 9Dispelling StrikeEither works, but dispelling has more practical uses than the alternative
Rank 7Campfire Night TalksCampfire has use in some scenarios, while Flagellant is not very useful
Rank 5PacifismI believe 20% DR is more reliable. The cases where you are hard crowd controlled are far rarer than instances where you take damage
Rank 3Inner LightAside from being an instant NRG skill, it can also be used to reset movement by walking to a book then casting the skill
Rank 1Seed of Wisdom Thousand-Mile Echo(castalia)Take both no questions asked
LoadoutSkillsNotes
GeneralIn truth, “Healing Spell” is rarely equipped, but that slot can be replaced by any other skill as the circumstances demand. While it might be a given that Taair’s focus is not healing, having one skill dedicated to a solid heal reduces healing demand elsewhere and makes for a good emergency heal, as it only costs 1 NRG and has no cooldown. “Divine Healing” is too costly and directly interferes with Taair’s main strength of granting NRG and is therefore not used in most cases
Pure NRGOptional general play setup. Useful when you lack book and are at low stars, as “Inner Light” being instant and having a fairly long range allows you to move over a scroll then cast an instant to reset movement
Boss“Caged Reverie” allows units to survive damage they would not otherwise be able to. This can cheese some defensive requirements
Boss 2“Campfire Night Talks” is Taair’s only way of providing crit chance to allies, however it requires having a tarot/weapon equipped that provides dispel, which will dispel the sleep on using the skill but keep the Tipsy buff which provides 30% crit chance. This setup is useful in cases where you need crit consistency
Weapons
BestDream TurbidityMin max heals..
Best ⭐Reorganized CubeBest for healers and has dispels
Trinket
Best ⭐BookBook for more speed control
BestCooling PowderBest for boosting heals
Tarots
BestEmpressBest for healing
Optional 1JudgementBest for support in bossing thanks to the range boost
BestEmpressDispel is always good.
Engraving
BestReset cds
Unit/Skill/Buff Interactions
ScrollsTaairs scrolls can reset movement whenever you use an Instant skill
DateComments/Retrospection/Examination

TeadonStarsTier: 3 Ascension: ✔️Rationale
Can Stop⭐ or ⭐⭐⭐Can do unlimited alerts at 1 star. 3 stars is reasonable investment for better damage
Recommended⭐⭐⭐While it’s good to have more stars, hard to argue for more of them for Teadon
Role/FactionUnlimited Alert Works / Meme of the game
ReasoningTeadon suffers many inherent flaws as a unit. From an awkward limited range Alert that is prone to being interrupted without R13, high cooldowns, needing to build up his shield value, his Alert Stun overriding his own trait alert resulting in less damage, and high NRG costs with no inherent way of recovering it, he leaves much to be desired. However with the introduction of Rank 13, his Alert can no longer be interrupted and he can now be played some with offensive efficiency as the unit with the highest alert ceiling in the game with proper setup. Also SOC best dad.
Post Ascension+1 alert trigger alerts can’t be interrupted are the most notable things.
StrengthsWeaknesses
Can proc his trait alert unlimited number of times AoE vuln 2 Provides Phys shields for the whole team Has medium range alert skill with stun, getting up to 2 procs with liberation skill Very bulky against Phys damageHard to set up to reach ceiling Deploying “Shield of Sanction” alert overwrites his trait alert High NRG costs with no innate NRG sustain Long cooldowns on his core skills Alert has a limited range outside R13 Sanction, making it awkward when depending on enemies to simply walk into range.
SkillsReasoning
Rank 11Impregnable ShieldProvides undispellable shields to allies
Rank 9Powerful AttackEither one works
Rank 7Shield of SanctionDecent zone control skill
Rank 5Thick ShieldShield off start enhances bulk, increases block reliability and contributes to his DPS with R13
Rank 3Hit and Run TacticsAoE vuln 2 is fairly good and thankfully it only has a 1 NRG cost. Teadon needs a filler in his kit as a third slot due to his high NRG costs
Rank 1IntimidateKnockout blow has too long of a cooldown and unreasonable NRG cost for what it does. It will also never be taken over Shield of Sanction. Intimidate makes for usable filler
LoadoutSkillsNotes
GeneralHigh NRG costs results in a third slot requiring to be filler
R13 SetupSanction can proc twice once once you have his R13 unique skill and is usable however there are still NRG problems.
Weapons
BestVoid stabsBest for dps
Trinket
BestHunter’s IntuitionAlert booster is just best for him.
UsableHourglassAny stat stick
Tarots
BestStarsShield booster
Optional 1JusticeBest for dps.
Engraving
BestStats
Unit/Skill/Buff Interactions
Funneling enemies into trait alert + hunter’s intuitionThe ideal setup for Teadon is him with two allies or objects to the side. It means that each enemy is incentivized to stop in the alert zone for attack (triggers his alert twice) and anyone already in the zone will also get hit.
DateComments/Retrospection/Examination

Team MeteorStarsTier: Fun Ascension: ✔️Rationale
Can Stop⭐⭐⭐3 stars doubles Fat Storage stacks gained per non-instant active skill used and increases starting stacks by 1
Recommended⭐⭐⭐4 star gain is negligible and 5 stars is too steep an investment for a niche unit
Role/FactionTanky ST Phys/Magic Nuker
ReasoningMeteor Team’s primary role is being a bulky ST charging Nuker that can choose between Magic or Phys damage for their damage. However their weakness is their dependence on a shield stack system that is expended and requires rebuilding without taking enough damage that they would be lost. Even in optimal scenarios they still technically don't compare with the true higher end DPS units like Tristan/Estra
Post AscensionThis ascension is only good for those who 5* them. Just like many other ascension TDLR just more damage/dr which they needed perfect for when playing in papal content or in their team
StrengthsWeaknesses
Their ability to stack many layers of shields can make them very tanky Their charge range can reach huge distances Can Self buff with Crit2/CritDam2 on an instant skill Has the choice of Phys or Magic as an active offensive skill Can deal with damage with KBsHampered by vertical mobility High NRG cost till 5 stars and have low stats Their abilities often remove their Fat Storage/Shield stacks as part of costs for extra benefits, requiring them to have high Stars for Fat Storage recoup on subsequent turns Suffers from the feeling of needing one more skill slot due to Remarkable Tonnage and Comfortable fat reserves feeling necessary, leaving only one offensive skill. High NRG cost also deters from ever running more than one offensive skill Requires high stars for solid Fat Storage sustain Their multipliers are not that impressive despite being ST focused, requiring Remarkable Tonnage as a necessary passive to have decent damage
SkillsReasoning
Rank 11Remarkable TonnageAdds a substantial damage boost to ST
Rank 9Hot Grilled Meat ImpactKB Basic is always solid
Rank 7Stylish Confident Strike(Can castalia) Victory Meteor Piercing The SkyVictory Meteor is their primary ST Nuke, however Stylish Strike can be a potential magic ST option
Rank 5Comfortable Fat ReserveAids in Fat Storage stack gain passively
Rank 3Cooperation Division of Labor(Can castalia) Flash of Brilliant WisdomExtra range is largely a convenience, however getting up to 20% attack is good, but not as strong as Crit2/CritDam2 + 4 Fat Storage stacks. Especially at low stars, where they won't be gaining 5 fat storage stacks anytime soon. Flash of Wisdom allows easy setup
Rank 1Battlefield Snack of MoraleBattlefield Snack is a niche skill but better than the redundant charge skill
LoadoutSkillsNotes
GeneralIf you really want, at high stars, you can replace Flash of Brilliant Wisdom for Cooperation Division of Labor
Weapons
BestBarbecue Hammer………no
Best ⭐Feast AxeBest.
Trinket
BestSoJAny stat stick
Tarots
BestHeiroBest ST booster
Engraving
BestStats
Unit/Skill/Buff Interactions
DateComments/Retrospection/Examination

TristanStarsTier: 3           Ascension:  ❌Rationale
Can Stop⭐⭐⭐Realistically Tristan will have nearly all of her output at 3 stars however it is still recommended to get 4
Recommended⭐⭐⭐⭐As a primary DPS it is essential to maximize her DPS potential. 4 star gives her the full crit chance and damage she wants. 5 Star mainly affects One-Punch and allows completely independent NRG sustain, but this is largely a luxury
Role/FactionAoe/ST Magic/Phys flexible DPS
ReasoningTristan is the second significant DPS to release after Auguste and fixes many of the inherent issues he had, such as limited mobility and cooldowns in exchange for only performing very well within a fixed period in her Transformation state. She doesn’t require the enemy to have conditions for optimal damage, both of which is a potential limitation of Estra. Moreover she can deal AoE and magic damage, giving her general flexibility that other carries do not. Overall she remains of the top DPS units that many accounts would benefit from pulling
StrengthsWeaknesses
Fairly solid mobility with teleport/dash High burst and multiple abilities allows good synergy with Homa NRG reset on transformation and reduced costs at 5 Star makes her NRG independent Infinite resolve(unkillable) for 1-2 turns allows her to frontline and tank easily for a short period and ensure she gets off her damage Destroyer has high base stats and performs consistently against other classes Has the ability to dispel enemy shields(some can't be) and deal extra damage to them Going into transformation resets all CD/and gives Full nrg backVulnerable the moment her infinite resolve expires Damage pretty mid outside of transformation Transformation can only be used once per battle One-Punch is only a 2 tile AoE and requires being one tile nearby to cast and Luxite Dust’s damage multiplier is not particularly impressive.
SkillsReasoning
Rank 11FamilyNeither skill is normally used, but Family is family so it has a better niche
Rank 9Fatal AttackMore damage is better
Rank 7One-Punch Burial Controlled Demolition(Optional castalia)Her default skill “Luxite Dust” is more practical in general play, meanwhile One-Punch is more useful once you have Tristan at 5 Stars Controlled Demolition adds too much of an NRG cost to be used off the start, but it is still an aoe vuln2, so it is better to default to taking that
Rank 5Street Style“Street Style” provides some DR against melee and counters with some damage in some circumstances, but this skill usually plays little impact on her overall performance since she is normally operating on low HP and the counter only activates against an enemy [Preempt] or [Strike Back]
Rank 3Fervent Lunge Blazing Blood (castalia)Both are core skills
Rank 1Furious Pursuit“Furious Pursuit” does more damage than her right side skill and is where her main ST DPS is
LoadoutSkillsNotes
General“Burning Blood” can be replaced with “Controlled Demolition” if you need a source of AoE vuln2, but will need NRG support turn 1 since it requires 4 NRG total to cast both demolition and Luxite Dust. Luxite Dust can be replaced with One-Punch at 5 stars or for fun.
BossAlternatively you can swap out pursuit for her AoE Punch, but Tristan deals her highest damage with Pursuit as a Phys damage DPS
Secret buildOne punch man. 5 stars only.
Weapons
BestGaleswordCant get it anymore so use tuning
Optional 1Tuning HammerTuning is the way to go because you can't get gale sword outside of paying
ST build onlyUndying FlameOne of best sig for st.
Best⭐Alex sp sigGives crit/crit dmg/atk. Beats all axes in the game.
Trinket
BestBlood Luxite amuletBest for magic build
UsableSoJStat Stick
Tarots
BestJustice/HeiroCrit for me consistency but hero is best st booster.
Optional 1MagicianBest for her aoe build.
Engraving
BestStats
Unit/Skill/Buff Interactions
TrinketsCrimson Fury resets can reset the cooldown of Trinkets, so Armguard can be used twice in the same turn
Skill Usage Order/Priority/Scenario Examples
BossLunge -> Headbutt -> Crimson Fury -> Lunge -> Headbutt -> Pursuit If you have armguard, use it after each Lunge
DateComments/Retrospection/Examination

Triss- Collab UnitStarsTier:1.5 Ascension:✔️Rationale
Can Stop⭐⭐⭐Immunity to Burning and Frozen tiles and their effects. Reduces self-healing effects by 50%, but increases Shield Value by 50%. When having a shield, immune to interrupt effects. Magic attack increases by 15%. When triggering Ice and Fire Rhythm , damage increases by an additional 10%, restores 2 energy points, and reduces the cooldown of all Class Skills by 1 turn. After an active attack, apply Ice and Fire Vulnerability to the target.
Recommended⭐⭐⭐⭐⭐When having a shield, immune to interrupt effects. Magic attack increases by 25%. When triggering Ice and Fire Rhythm , damage increases by an additional 20%, restores 2 energy points, and reduces the cooldown of all Class Skills by 2 turns. At the end of the action, if standing on Burning or Frozen terrain, gains a Physical Shield and Magic Shield equal to 20% of magic attack which starts at 4 stars.
Role/FactionAoE DPS Fire/Ice Terrain Applicator
StrengthsWeaknesses
Teleport skill with big range & built in Resolve Can make both ice/fire tiles and have full uptime of both. High aoe dmg potential up to 330% with 100% crit when using her full ice to fire combo and triggering rhythm of Fire and Ice.Fire/ice unique vulnerability is only for 1 hit. Rhythm of Fire and Ice can only proc 2 times on a singular enemy. Has nrg / cd problems without higher stars or a passive slotted in AoE are pretty small when not triggering chains
SkillsReasoning
Rank 11Elemental HarmonyAlternating between ice/fire skills will provide NRG sustain and reduced cooldowns, making it a very solid passive
Rank 9Flame ArrowScorch is strictly better than slow and also makes a fire tile.
Rank 7Frost Control (can castalia later if needed) Triss’s WrathFrost control should be taken as a  cheese only skill when you want to evolve your knockback setup and incorporate triss into it. Triss Wrath will be more genuinely more applicable even at lower stars thanks to it just being a great dmg boosting passive.
Rank 5Magic barrierReactive shields are great!
Rank 3Hailstorm Firestorm(castalia)On a default build, you take both and alternate between the two. Take Hailstorm first to gain access to her alternate build option which includes her rank 7 Frost Mastery. In a typical combo you start off with Hailstorm
Rank 1FireballFireball has a surprisingly high multiplier on top of applying ignite, and is one of the few consistent sources of -ATK2 down in the game, making it a useful niche skill. Pocket Elixir offers largely insignificant buffs that are easily provided by any traditional buffer and only works on collab units. Also the healing is limited to a single unit, making it overall a mediocre skill
Base Skill & Trait SkillTeleportFantastic trait skill that provides initial mobility and NRG.
LoadoutSkillsNotes
General UP to 3 starsStandard alternation between ice/fire, with ice used first
3S+High Mobility with resolve thanks to teleport will make her sort of a tank mage pretty solid build to try out since it's just her core skills plus your base skill added .
Best build for 5 stars Triss.At five stars she's pretty much self-sufficient on -cds and nrg so she can switch over to max crit output.
Cheese buildCreating ice tiles and using your teleport to move out the way can be pretty good for a knock-back setup.
Weapons
BestDiffusing PrismSafe option for DMG
Optional 1The Light That Purges All EvilShe doesn't have full uptime so its option
Optional 2Flames of the fearlessVery minor sidegrade over other options, though it is technically slightly better at 5 stars
Optional 3Starry Sky HeritageThe M.ATK and Health means higher shields and stronger DoTs on top of her direct damage, affecting every part of her kit. Pretty solid if your looking for dot/bulk
Trinket
BestBlood Luxite AmuletAs usual, BL is best for offensive mages
Best 2CloakPairs well with her teleport skill
UsableShield of Justice or HourglassTriss actively has shields, making the condition for SoJ easy to proc and sustain. Hourglass is a decent non sig alternative
Usable high star ring only.Fire ringThis can help proc rhythm of fire and ice
Tarots
BestMagicianTriss lacks DMG mods, making this the safest choice overall. Does not affect her DoTs
Optional 1DevilAffects the DMG output of both her direct damage and her DoTs, as well as provides bulk
Option 2JusticeOnly useful for her ice variant with high crit
Engraving
BestStats
Ascension Materials
The Fearless(U)ForesightCourageWhen attacking targets with [Dot], increases DMG by (15,20,25)% and Crit by (0,20,20)%; when triggering [Rhythm of Frostfire], increases M.ATK by (0,0,10)%.
In Full Bloom(G)When [Unharmed], DMG is increased by (4,8,12)% and DMG taken is reduced by (4,8,12)%.
Triss’s Astral Equipment
Flames of the Fearless“Ice” and “Fire” skills gain +(10,10,15,15,20)% Crit DMG. When triggering [Rhythm of Frostfire], gain an additional +(10,15,15,20,20)% Crit DMG.Practical/Usable on other units?: No This equipment is a sidegrade/min max if you want to get the most value out of Triss but not worth pulling for
Unit/Skill/Buff Interactions
DateComments/Retrospection/Examination