Perlevit

Perlevit (Shaman)StarsTier: 1                    Ascension:❌Rationale
Can Stop1 star perlevit is completely respectable if your looking just for his niches as they dont need stars to be flushed out
Recommended⭐⭐⭐If you're looking for a support to use daily then 3 stars + may be the call for you but 3 stars allows for faster stacking.
Role/FactionTeam Speed Control/Icetile Immune Support/Buffer/CC
Reasoning
StrengthsWeaknesses
AOE spd 4 down for turn 1 allows for interesting board manipulation like war horn tactic being extended to the next turn Can boost skill multiplier on a single attack up to 45% on AOE and 90% on ST Up to 8 tiles of extended range as long as he has stacks plus Ice Tiles Pretty good buff compression with Atk 2 Dmg 2 Piercing Dmg 2 at 3* + one time Has an aura that gives everyone ice tile/ permfrost trench immunity on top of move again 2 tiles if attacking on these tiles 40% one hit damage reduction for both Piercing/Raw + healing. Ice Coffin is the [Wine] for physical attacks, lowers phy def by 40% and stops the enemies from attacking + they can't be passed through.It's a strong CC which he can apply in aoe. Can provide Immunity to healing reversal in aoe.His ultimate cannot be spammed; it has a 2 turn built in CD. Dps build is practically a joke as he's mainly a support unit / CC unit. He has a bit of a skill ceiling as if you're not familiar with using speed down he won't be much of an appealing unit. Dispel from gear/tarot/spd down block cleans off his spd down debuff making his main niche not useful.
SkillsReasoning
Rank 11After actively attacking, turn all terrain tiles within the skill range into [Frozen] . After ending action, turn all terrain tiles within 2 tiles of self into [Frozen] for 2 turns. Aura: All allies on the field gain [Return to Frostland] . [Return to Frostland] Ignore [Frozen] and [Permafrost Trench] terrain tile effects. Immune to [Movement Down] series. While on a [Frozen] or [Permafrost Trench] terrain tile, can move 2 additional tiles after attacking. At the end of action, if on a [Frozen] or [Permafrost Trench] terrain tile, receive healing from [Perlevit] for 40% of their MATK value.
Rank 9Basic attack if the target has [Move Down] debuff this skill will apply [Ice Coffin]
Rank 7(Castalia)Top Skill - At the start of action, gain1 energy point, and choose 1 skill from [Divine Rebuke] , [Sacred Grace] , and [Silent Prayer] to use, or perform [Stand By] which triggers [Re-Action]. Each skill can only be chosen 1 time. After all skills have been used, reset the [ ] skill, allowing it to be used again. [Divine Rebuke] Select a terrain tile, apply [Movement 1 Down], [Reaction Skill Block ] and [Healing Received Block] to all enemies within 1 tile of the target, and change the terrain tile to [Frozen]. All effects last 2 turns. [Sacred Grace] heal all allies within 2 tiles of the target for 30% of MATK value, and grant them [Movement 1 up], Immunity to [Reaction Skill Block] and Immunity to [Healing Reversal], lasting 2 turns. [Silent Prayer] Self gains [Meditation], lasting 2 turns. Bottom Skill - Select a terrain tile, heal all allies within **2** tiles of the target for 60% of MATK value, grant them [Frost Blessing] (lasting until the start of their next action), and 2 random [Tier 2 Stat Buffs] (lasting 2 turns), then dispel 2 [Debuffs]. [Frost Blessing] Damage and Piercing damage received reduced by **40%**, removed after triggering. When this effect is removed, receive healing from [Perlevit] for 40% of his MATK value.
Rank 5Good Reaction with high dr.
Rank 3(Castalia)Top Skill - Deals piercing DMG around a 3x2 cross area centered on the target To Enemies it deals 60% Ice Piercing AoE DMG and they are inflicted with [Move -2] (2 turns) and [Ice Coffin] (1 turn). While Allies in range will Gain [Frost Blessing ] until the start of their next turn. Perlevit gains a self CD of 2 turns on this skill. [Ice Coffin] 40% def down trap the mob in ice and freezes them in place they cant move or attack and cant be passed through. [Frost Blessing] Damage and Piercing damage received reduced by **40%**, removed after triggering. When this effect is removed, receive healing from [Perlevit] for 40% of his MATK value. Also carries the [Speed 4 down] debuff effect. Bottom Skill - Grants an ally [Atk 3] and [Omen of the End] for 2 turns. If the target is on [Frozen] or [Permafrost Trench] terrain Heals them for an additional 30% M.ATK. If equipped with [ ]: Also grants the target [Frost Blessing] (without applying [▼SPD 4] ) until the start of their next turn. If equipped with [ ]: Deals 30% M.ATK Piercing AoE DMG to all enemies within 2 spaces of the target. [Omen of the End] When actively using a skill: the first damage instance a target (excluding objects) receives has its damage multiplier increased by 15% + 5% × [divination] stacks (from Perlevit), up to a maximum of 45%; if only 1 target is attacked, the damage multiplier effect is doubled, up to a maximum of 90%. Each stack of [Omen of the End] can trigger at most 1 time per active skill, and cannot apply to skills with fixed values.
Rank 1Filler skill take it for the 3 HP%
Base Skill & Trait SkillWont really be using this skill unless your low level but it's good nonetheless as it has team support for allies and CC when targeting mobs.
LoadoutSkillsNotes
Healing/Ice tile SupportIf you so choose to star up perlevit this set up gets much better with stars as his trait provides good lvl 2 buffs. As well as it being super sufficient.
ST/AOE dmg boosting set ups with speed control.Top set is more for when you have other ways to cap out his trait stacks (trinkets like his sig, disaster bottle etc.) to increase how much modifier he buffs with his single target dmg buffing skill. Additionally, you'll have his aura which helps when dealing with ice deals on a Luccian team. Bottom set is more for if you need his selector skills over just his aura as well as it helps build trait stacks faster perfect for when your lower stars. Also this passive can interact with [standby] effects as it has re attack built in. In terms of which set up is more effective for speed down manipulation depends on the fight.
CC focused with buffing supportThese two sets share the same attributes as the set up above. The only difference is he's gonna deal some type of dmg now as well as hard CC in a bigger range with Ult.
Weapons
BestStarryBest when you want to take advantage of speed down
BestCubeDispel is not always good as it will remove his speed down debuff but if you don't need it It's fine to run the cube.
Optional 1PrismFor his DPS set up.
Trinket
BestMaskWill trigger his trait if used on self and it's just a very strong support trinket .
BestBookgood for speed manipulation.
BestDisaster bottleHelps trigger his trait stacks.
Optional 1HatFiller if no other options are useful.
Tarots
BestPriestessBoost his healing
Optional 1ChariotThis skill can trigger the move  2 effect if standby is clicked.
BestJudgmentSince he's a support unit and has a pretty good speed tier, judgment will work well in a bossing setting.
Engraving
BestBoosting healing.
Astral Equipment
(Support ) [Instant]: Teleport 1 allied unit (includes self) to within 3 tiles of the caster. The target gains [Speed 1] and [Attack 1,1,1,2,2 ] for 2 turns, and additionally dispels (2,2,3,3,4) instances of [Bound] or [Attack Attribute debuffs]. This skill can be used a maximum of 1,1,2,2,3 times per battle. Effect cooldown: 2,2,2,2,2 turns. Pre-cooldown: (2,1,0,0,0) turns. Has an [auxiliary passive] effect: If this skill has no remaining uses, performing [standby] will restore 1 use. This effect can trigger a maximum of (1,1,1,2,2) time(s). This sig also has fantastic height 8 up 8 down.Get it
Unit/Skill/Buff Interactions
Multi-Hit Attacks
Dispel/Spd down
DateComments/Retrospection/Examination