Anna

AnnaStarsTier: .5                    Ascension:❌Rationale
Can Stop (Shouldn't)⭐⭐⭐1* Makes a forced alert at the end of turn Deals 35% dmg 2x can trigger 2 times per round 3* Gain 1 stack of [Burst Charge] at the start of battle and action. Gain 1 point of energy at the start of battle. Increase attack by 10% when attacking from a range. Increase attack by 10% when attacking in alert
Recommended⭐⭐⭐⭐⭐Gain 3 stacks of [Burst Charge] at the start of battle; gain 2 stacks of [Burst Charge] at the start of your turn. Gain 1 energy at the start of both battle and your turn. Increase attack by 15% when attacking from a range. Increase attack by 15% when attacking in alert
Role/FactionBrust ST Alert / Utility
ReasoningAnna is the Luccian arc's first unit and is designed to directly interact/counter the new “nature’s protection” mechanic on enemies. She has a 3 in 1 selective skill for utility to apply Ranged Vuln, break Nature’s Protection, or pure ST burst. Outside of this mechanic however, she revolves on two types of gameplay. Alert and ST burst. She is capable of 13 alerts in a single turn by expending her trait stacks for additional alert counts + her aura giving +1 to all alerts. In an alert dedicated build, each alert is doing 35% x 2 + 50% DMG, making it the strongest alert unit presently. Unfortunately however, regardless of this effectiveness, alert is inherently niche as it is slower than AoE in most cases. There have been cases in the past where alerts have been useful in a ToA, and it is possible the Devs will lean into newer scenarios where this will be applicable, but at the present it is not her main strength. Her second way of playing is manual ST nuking. Her primary selective skill does 150% base and 40% per stack expended up to 10, resulting in 550%. If you factor in her 30% dash and the 70% multi skill granted for picking up her special ice tile, it is 650%. ST overall is still niche, but it is clear the devs are leaning towards reducing AoE and focusing on more localized damage, especially through nature's protection. Anna can trade NRG for stacks and can gain them every turn through stars. She NEEDS 5 stars for turn over turn sustain with a bit of help of nrg help, and ideally wants high stars for consistency on longer stages. At the moment the effectiveness or necessity of her utility value, especially in regards to Nature’s Protection is unknown, so this will be updated eventually. Edit: 5/20/2026. After having Anna for a long while, it becomes clear that her Alert damage and coverage is so high that it never feels inadequate or wanting for more once you have her at a decent level of investment. She feels great to use and is just generally very good.
StrengthsWeaknesses
Very high ST multi potential/best alert for minimal supported performance/innate AP 40% Luccian aura which gives 20% dmg mod when fighting Nature’s Protection mobs and +1 proc to alert , preemptive, and counters and boost ATK % by 20% when over 4 procs Can spawn ice shards that act like flying armguard can be used to proc ST assist build up stacks and more. Can force activate ground items and trigger traps via  her selector skill. Can farm over 50 TP with a big burst on backstabs thanks to all her hits being multi hit.Requires 5 stars for Energy and stack sustain or will need a support like ulya to trigger her auxiliary passive. Primarily ST focused and depends purely on alert for mob clearing. Likewise she can only apply her Ranged Vuln or Nature’s Protection Break on one target at a time Resourceful Tactics is on a 3cd.
SkillsReasoning
Rank 11Tundra RaiderFiller Skill
Rank 9Invigorating strikeFree nrg basic good for her early Stars
Rank 7Focused Mark (castalia) Unyielding NorthTop Skill- Applies [Focused Mark] to an enemy for 1 turn. Unloads all her Burst Charges on the marked unit. Good for off-turn or on-turn build for stacks. [Attached Passive] Effect: When attacking outside of your turn, Critical Rate increases by 20%. When dealing additional damage through the [Focused Mark] effect, Critical Rate increases by an extra 20%. At the end of your action, convert Energy into [ Burst Charge ] until [ Burst Charge ] reaches 10 stacks or Energy drops to 2 or below. When you trigger an [Interactable Object] or [Trigger Object] , gain 2 stacks of [ Burst Charge ] . This can be triggered at most once per turn. Bottom Skill- All allied Luccian units on the field gain +10% Attack and +20% Defense. Against targets with [Primal Ward], Damage and Pierce Damage increase by 10%. If the target is under [Ward Broken], damage dealt is increased by an additional 10%. Additionally gains an aura with the following effect: This aura effects all units All allies on the field gain +1 maximum use of [Alert] , [Counterattack] , and [Preempt] . When performing [Alert] , [Counterattack] , or [Preempt] , Attack increases based on the maximum available uses: Gain +4% Attack per available use, up to 20%. If the maximum number of uses exceeds 4, gain an additional +20% Attack.
Rank 5Preemptive InterceptBefore being hit by an enemy’s active single-target attack from within 4 tiles in the [front or side directions] , perform [Preempt] , dealing 50% Physical Damage, knocking the target back 1 tile, and interrupting their action. Can trigger at most 1-2 times per turn. While in the Vigilance state (alert) of [For the Forsaken!] this move. Damage taken from the [front or side directions] is reduced by 60%. The range of [Preempt] increases by 1 tile and it additionally attacks the target 1 extra time. Gain additional [Preempt] uses based on the number of [ Burst Charge ] stacks (lasts 1 turn). When triggering an additional [Preempt] , consumes 1 stack of [ Burst Charge ] .
Rank 3For the Forsaken Hunters Arsenal (castalia)Top Skill - 150% melee physical damage and knocking the target back 2 tiles. Subsequent Enhancement To in [Personality] 's [Alert] :Maximum range increases by 1 tile, Damage increases by 50%, and The alert cannot be interrupted. Based on the number of [ Burst Charge ] stacks, gain additional [Alert] uses (lasts 1 turn). Each additional [Alert] use consumes 1 stack of [ Burst Charge ] . After the skill activation, an additional skill [Filented Retreat] can be triggered at the end of the turn. Just let her reposition 2 tiles back . Bottom skill - 3 Selector skills they all deal base 150% Skill - 1 applies a 60% DMG Mod boost and can deal up to 550% dmg by unloading all her multi burst stacks which cap out at 10 stacks. Skill - 2 is useful for breaking luccian mobs with  [Primal Ward] also can deal 550% dmg but without the DMG boost of the first. Skill - 3 applies [Ranged Vul 2] [Phy down LVL 3].
Rank 1Freezing Slash Resourceful Tactics (CAN castalia)Top Skill - [Instant] Choose any terrain tile within a 3-tile cross-shaped area around you to [Charge] ; if the target tile contains an enemy, charge to their side and deal 30% damage, while being immune to [Preempt] . Before charging, place 1 [Frost Shard] (this just like a Flying blade) behind you and gain the following buffs for 2 turns: Atk 2 , Dmg2 , Movement 2 . The terrain tiles you pass through will become [Frosty] for 2 turns. Bottom Skill - 4 skills in one they let her make [Frost Shard ], trigger objects and pick up items, and she can throw an Ice making cocktail. Auxiliary passive Item triggers give 2 [Burst Charge] give can be activated two times per turn 4cd skill.
LoadoutSkillsNotes
Alert General buildFocuses on general gameplay with self sufficient buffs, mobility, and alert setup with her 150% DMG melee skill that buffs her Alert significantly after using it. Expends her trait stacks with additional alert procs.
Alert played best with buffs.Compared to the General Alert build, this one trades self buffing for up to 40% crit chance for alerts and the ability to mark a single target that can be bursted just like using her manual nuke skill if they trigger an alert. It is viable to take this as a general build instead.
Utility + ST + needs 5* and wants ulya.can replace for aura if neededAllows Anna to spam her St build at maximum stacks per turn if given at least 2 items she could activate in her turn. At the cost of dropping her aura which in non-luccian content is pretty ok to do.
Weapons
Best⭐Icebreaker Metamorphic CrossbowHer best weapon better then both options when its comes down to dps
Best for alert budget optionIrian Combat bowBest alert bow
Most Universal optionLongbow of martyrsFree P-Atk% and ST debuff on active skills
Best for on turn ST dmgMegaMeleeWill give the biggest boost to her on turn dps.
Trinket
Best⭐Hunters intuitionBest for her general alert use.
BestSoJ/Hourglass etcAny stat stick works best for her on turn builds
GoodCrimson QuillBest when paired with Freezing Slash / Resourceful Tactics which will give her NRG and provide a good stat buff.
Tarots
BestHiero/JusticeYou need more crit to get justice or if you have enough crit and need to min max dmg go hiero.
Best⭐TowerGood for the lifesteal on off turn set up.
Engraving
BestBest for stat boost
Best for utilityOnly good for her support build
Ascension Materials
Get it to lvl 3
Astral Equipment
Before performing a single-target physical attack, gain 1 stack of [Icebreaker I,II 3 *,III 5 *]. This effect lasts until the start of your next 3 actions. 2*- At the start of the first action, gain 10 stacks of [Icebreaker I,II,III]. This effect lasts until the start of the next action . When you have [Icebreaker I,II,III], you deal (16,16,16,24,32%) increased damage to targets with [Primal Ward] or [Ward Broken]. [ Icebreaker I,II 3*,III 5*] Increases Physical attack by (1.6%, 2.4% , 3.2%) up to 10 times.
Unit/Skill/Buff Interactions
DateComments/Retrospection/Examination