Arman

ArmanStarsTier: 0                       Ascension:❌Rationale
Can Stop⭐⭐⭐⭐1* Possesses [Jump] and [Climb] abilities, and the skill [IronClad Will] . Has a 30% [HP Threshold] . When the threshold provided by [Personality] is reached, [Absolute Aegis] is gained, after which the threshold expires. Boost HP and adds hp% to atk and def Every 4 points of nrg used gain 1 stack of [Intimidate] 3* Gains a 70% HP threshold ,9 nrg limit, and [IronClad Will] gives 2 more nrg.
Recommended⭐⭐⭐⭐⭐Gives CC immunity to him starting at 4 stars Can Stacks up [Intimidate] to 3 after one max nrg skill now at 5 stars It's a pretty high priority to get him to five stars as it improves his uptime and convenience on all his setups.
Role/FactionPiercing AOE/ST DPS/Support/Tank
ReasoningThe clear success of Yserinde is evident in Arman's kit. Being a piercing damage tank specializing in providing important/unique defensive utility that can enable certain strategies or at least ease up some of the hardest stages. Arman possesses up to 2 thresholds where a single hit can not reduce his hp below that level, as well as a triggered buff that grants him complete damage immunity to the damage source. This defensive utility can be applied to allies up to 3 times. Aside from that, he also provides Rare lvl 3 defensive buffs and lvl 2 debuffs on enemies in a large AoE, being very similar to Magnus in this regard, and has the flexibility of being able to deal piercing damage in an AoE or ST that ramps as he gains more stacks. He works great with someone like Yserinde in all circumstances, or even most, as it would probably be preferable to utilize both where possible. The potential value of his [Absolute Aegis] and other goodies is so high it is recommended to pull him. Well equipped accounts will find his damage extremely impressive once ramped.
StrengthsWeaknesses
Best tank and can grant one shot protection to allies up to 3 times Flexible in being able to deal some of the best AoE piercing or best ST piercing damage (by piercing standards) and Gain's 10% final dmg increase from trait. Excess AoE damage can be reapplied to surviving enemies for more efficient clearing Piercing damage means he can be a useful option in mutation modes that prevent certain damage types Provides unique piercing/dot lvl 2 buffs and lvl 3 defensive buffs on top of that unique defensive debuffs with new lvl 2 debuffs. Unique 30% Final dmg debuff. CC immunity for all allies Can bypass all reaction thanks to [Reaction Ignore] Has one of the best character designs 🔥Needs 5 stars to ramp his stacks in 1 turn. His [Absolute Aegis] can only be provided 3 for allies and 5 for himself in a whole battle. He lacks action economy and is mostly performing one utility or offensive action per turn. His Final dmg debuff is consumed on the first hit for allies will need a bit of brain power to maximize its usage.
SkillsReasoning
Rank 11Tundra RaiderFiller
Rank 9Crushing BlowApplies 5 stacks of his final dmg boost on ST
Rank 7Thunderbolt Roar I AM THE LAW (castalia)Top Skill - [Ironclad Will] will recover 2 more nrg for a total of up to 6 when triggering his trait skill gives regen 3 Atk 2 inflicts new [lvl 2 debuffs] and buff all allies with new [lvl 2 buffs] Arman will no longer remove his own final dmg debuff. [lvl 2 debuffs] - Dot / piercing / dmg 2 down (20%) [lvl 2 buffs] - Dot / piercing / dmg 2 up (20%) Bottom Skill - 20% max hp. Consumes 3 [Intimidate] to apply [Absolute Aegis] MDEF 3 DEF 3 and piercing dmg res 5 to all allies can be used a max of 3 times per battle. Will gain back 1 count after one of his thresholds have been breached and gain 1 more after hitting 3 stacks of [Deterrence] Built in passive - trigger all this skill at the start of battle [Absolute Protection] - Blocks 100% of single instance dmg taken that are not dots.
Rank 5War-Tempered FormCan block AOE and magic attacks and will parry all attacks meaning no more backstabs
Rank 3Ceaseless Wrath Mounting Dominance (Maybe castalia)Top Skill - After hitting max [Deterrence] If 7 nrg is consumed every attack his [Ironclad Will] will be auto triggered. Bottom Skill - Gain +3 nrg count to both his nuking skills and get 30% piercing dmg mod when at max [Deterrence] stacks (So his 115% aoe will turn to 145% for example.) [Deterrence] - lowers final dmg taken and boost piercing dmg by 10% up to 30% at 3 stacks.
Rank 1Quaking Roar Yield or RuinTop Skill - 115% 3 tile piercing aoe at max nrg consumed applies 1 + # of stacks of his unique debuff per nrg used up up to 10. Bottom Skill - 230% ST piercing at max nrg consumed dispel 1 + # buffs per nrg used also applies his unique debuff at the same rate lastly apply one of the 4 selected statuses at random at the same rate as the other conditions. (Stun, active attack block, passive skill block and reaction block)
Base Skill & Trait SkillMauling Sweep Ironclad WillTop Skill - Removes 2 nrg and regains 3 nrg back pretty ok base skill. Bottom Skill - Recovers 2 nrg points which is upgraded to 4 at 3* Gives KB immunity and Ignore Reaction buff. Any overflow nrg will be stockpiled as a buff which will recover nrg based on the number of stacks saved at the start of turn.
LoadoutSkillsNotes
Energy self-sufficient after hitting max stacksCan replace this for thisPretty straightforward spam his ST or AOE and when low on nrg use his trait skill to get your nrg and buff your team.
Min Max dmgCan replace this for thisThis loadout will give you the highest damage at the cost of having to have max investment in him. Sig 5 * + 5 * on him + supports like Perlevit to help boost it even higher.
Support Best played at 5 stars.Can replace this for thisIf your looking to max out your defensive capabilities this would be his best load out
Weapons
BestSpinebreakerAlmost the same functionality as pamina spear but with way higher ATK buff.
BestArmy-Breaking SpearNRG refund and 10% PATK boost best in terms of accessibility but not better then SIG.
HPLance “lead the charge”Very rare sig but its an option as it gives Hp and he scales from that
F2P 1SkeletonBest spear for him as it gives 10% PATK
F2P 2UnnamedJust for Movement.
F2P 3PendantHP = PATK/DEF
Trinket
BestSoJ/Hourglass/Fafnir the Scarlet Armor SoJ/Hourglass etcAny stat stick will work just fine as BIS
Optional 1Crystal burstHP = Atk and Def its pretty ok for him just good cope.
Tarots
Optional 1FoolsHP = Stats.
BestDeathIts only like 5% better then fools with some builds when devil is not BiS
BestDevilWill give the most Patk boost which = more piercing bis most of the time.
Engraving
BestDPS
Nrg Refund.Can go into his nrg overflow if used at the right time
HpMore hp more def more bulk
Ascension Materials
Get it to 3
Astral Equipment
Max HP increased by (+5,5,10,10,15%) , Physical Attack increased (+5,5,5,10,10%) . When casting a skill, gain ( +1,1,1.5,1.5,2%) Physical Attack for every 1 point of Energy actually consumed . After using a skill that consumes Energy, recover 1 Energy for every (2,1,1,1,1) Energy consumed . Any excess Energy recovery is stored as [Energy Overflow] . This effect has a ( 5,5,5,3,3)-turn cooldown . When attacking targets with [Primal Ward] or [Ward Broken], the Physical Attack bonus provided by this weapon is increased by 50% . Example: If this weapon normally grants +5% Physical Attack , then against enemies with [Primal Ward] or [Ward Broken], the bonus becomes +7.5% Physical Attack instead. [Energy Overflow] After actively using a skill, convert this status’s stack count into Energy recovery for yourself until all Energy is fully restored. If, at the end of the turn, your Energy is full (and you do not have the [Energy Recovery Block] effect, gain 1 stack of this status automatically.
Unit/Skill/Buff Interactions
DateComments/Retrospection/Examination